glClearBufferSubData, glClearNamedBufferSubData — fill all or part of buffer object's data store with a fixed value
void glClearBufferSubData(
|
GLenum target, |
GLenum internalformat, | |
GLintptr offset, | |
GLsizeiptr size, | |
GLenum format, | |
GLenum type, | |
const void * data) ; |
void glClearNamedBufferSubData(
|
GLuint buffer, |
GLenum internalformat, | |
GLintptr offset, | |
GLsizeiptr size, | |
GLenum format, | |
GLenum type, | |
const void *data) ; |
target
Specifies the target to which the buffer object is bound
for glClearBufferSubData
, which
must be one of the buffer binding targets in the
following table:
Buffer Binding Target | Purpose |
---|---|
GL_ARRAY_BUFFER
|
Vertex attributes |
GL_ATOMIC_COUNTER_BUFFER
|
Atomic counter storage |
GL_COPY_READ_BUFFER
|
Buffer copy source |
GL_COPY_WRITE_BUFFER
|
Buffer copy destination |
GL_DISPATCH_INDIRECT_BUFFER
|
Indirect compute dispatch commands |
GL_DRAW_INDIRECT_BUFFER
|
Indirect command arguments |
GL_ELEMENT_ARRAY_BUFFER
|
Vertex array indices |
GL_PIXEL_PACK_BUFFER
|
Pixel read target |
GL_PIXEL_UNPACK_BUFFER
|
Texture data source |
GL_QUERY_BUFFER
|
Query result buffer |
GL_SHADER_STORAGE_BUFFER
|
Read-write storage for shaders |
GL_TEXTURE_BUFFER
|
Texture data buffer |
GL_TRANSFORM_FEEDBACK_BUFFER
|
Transform feedback buffer |
GL_UNIFORM_BUFFER
|
Uniform block storage |
buffer
Specifies the name of the buffer object for
glClearNamedBufferSubData
.
internalformat
The internal format with which the data will be stored in the buffer object.
offset
The offset in basic machine units into the buffer object's data store at which to start filling.
size
The size in basic machine units of the range of the data store to fill.
format
The format of the data in memory addressed by
data
.
type
The type of the data in memory addressed by
data
.
data
The address of a memory location storing the data to be replicated into the buffer's data store.
glClearBufferSubData
and
glClearNamedBufferSubData
fill a specified
region of a buffer object's data store with data from client
memory.
offset
and size
specify the extent of the region within the data store of the
buffer object to fill with data. Data, initially supplied in a
format specified by format
in data type
type
is read from the memory address
given by data
and converted into the
internal representation given by
internalformat
, which must be one of the
following sized internal formats:
Component | |||||||
---|---|---|---|---|---|---|---|
Sized Internal Format | Base Type | Components | Norm | 0 | 1 | 2 | 3 |
GL_R8
|
ubyte | 1 | YES | R | 0 | 0 | 1 |
GL_R16
|
ushort | 1 | YES | R | 0 | 0 | 1 |
GL_R16F
|
half | 1 | NO | R | 0 | 0 | 1 |
GL_R32F
|
float | 1 | NO | R | 0 | 0 | 1 |
GL_R8I
|
byte | 1 | NO | R | 0 | 0 | 1 |
GL_R16I
|
short | 1 | NO | R | 0 | 0 | 1 |
GL_R32I
|
int | 1 | NO | R | 0 | 0 | 1 |
GL_R8UI
|
ubyte | 1 | NO | R | 0 | 0 | 1 |
GL_R16UI
|
ushort | 1 | NO | R | 0 | 0 | 1 |
GL_R32UI
|
uint | 1 | NO | R | 0 | 0 | 1 |
GL_RG8
|
ubyte | 2 | YES | R | G | 0 | 1 |
GL_RG16
|
ushort | 2 | YES | R | G | 0 | 1 |
GL_RG16F
|
half | 2 | NO | R | G | 0 | 1 |
GL_RG32F
|
float | 2 | NO | R | G | 0 | 1 |
GL_RG8I
|
byte | 2 | NO | R | G | 0 | 1 |
GL_RG16I
|
short | 2 | NO | R | G | 0 | 1 |
GL_RG32I
|
int | 2 | NO | R | G | 0 | 1 |
GL_RG8UI
|
ubyte | 2 | NO | R | G | 0 | 1 |
GL_RG16UI
|
ushort | 2 | NO | R | G | 0 | 1 |
GL_RG32UI
|
uint | 2 | NO | R | G | 0 | 1 |
GL_RGB32F
|
float | 3 | NO | R | G | B | 1 |
GL_RGB32I
|
int | 3 | NO | R | G | B | 1 |
GL_RGB32UI
|
uint | 3 | NO | R | G | B | 1 |
GL_RGBA8
|
uint | 4 | YES | R | G | B | A |
GL_RGBA16
|
short | 4 | YES | R | G | B | A |
GL_RGBA16F
|
half | 4 | NO | R | G | B | A |
GL_RGBA32F
|
float | 4 | NO | R | G | B | A |
GL_RGBA8I
|
byte | 4 | NO | R | G | B | A |
GL_RGBA16I
|
short | 4 | NO | R | G | B | A |
GL_RGBA32I
|
int | 4 | NO | R | G | B | A |
GL_RGBA8UI
|
ubyte | 4 | NO | R | G | B | A |
GL_RGBA16UI
|
ushort | 4 | NO | R | G | B | A |
GL_RGBA32UI
|
uint | 4 | NO | R | G | B | A |
This converted data is then replicated throughout the specified
region of the buffer object's data store. If
data
is NULL, then the subrange of the
buffer's data store is filled with zeros.
GL_INVALID_ENUM
is generated by
glClearBufferSubData
if
target
is not one of the generic buffer
binding targets.
GL_INVALID_VALUE
is generated by
glClearBufferSubData
if no buffer is bound
to target
.
GL_INVALID_OPERATION
is generated by
glClearNamedBufferSubData
if
buffer
is not the name of an existing
buffer object.
GL_INVALID_ENUM
is generated if
internalformat
is not one of the valid
sized internal formats listed in the table above.
GL_INVALID_VALUE
is generated if
offset
or range
are not multiples of the number of basic machine units
per-element for the internal format specified by
internalformat
. This value may be
computed by multiplying the number of components for
internalformat
from the table by the size
of the base type from the table.
GL_INVALID_VALUE
is generated if
offset
or size
is
negative, or if $offset + size$ is greater than the value of
GL_BUFFER_SIZE
for the buffer object.
GL_INVALID_OPERATION
is generated if any
part of the specified range of the buffer object is mapped with
glMapBufferRange
or
glMapBuffer,
unless it was mapped with the
GL_MAP_PERSISTENT_BIT
bit set in the
glMapBufferRange
access
flags.
GL_INVALID_VALUE
is generated if
format
is not a valid format, or
type
is not a valid type.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glClearBufferSubData
|
- | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ |
glClearNamedBufferSubData
|
- | - | - | - | - | - | - | - | - | - | - | ✔ |
Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.