Name ATI_vertex_attrib_array_object Name Strings GL_ATI_vertex_attrib_array_object Contact Chuck Smith, AMD (chuck.smith 'at' amd.com) Status Complete. Version Last Modified Date: November 4, 2006 Revision: 1.1 Number 290 Dependencies This extension is written against the OpenGL 1.2.1 Specification. This extension relies on the presence of both ARB_vertex_program and ATI_vertex_array_object. Overview This extension defines an interface that allows multiple sets of generic vertex attribute data to be cached in persistent server-side memory. It is intended to allow client data to be stored in memory that can be directly accessed by graphics hardware. Issues None New Procedures and Functions void VertexAttribArrayObjectATI(uint index, int size, enum type, boolean normalized, sizei stride, uint buffer, uint offset) void GetVertexAttribArrayObjectfvATI(uint index, enum pname, float *params) void GetVertexAttribArrayObjectivATI(uint index, enum pname, int *params) New Tokens None Additions to Chapter 2 of the OpenGL 1.2.1 Specification (Operation) In section 2.6.3, GL Commands within Begin/End, add VertexAttribArrayObjectATI to the list of commands that are not allowed within any Begin/End pair, but may or may not generate an error. At the end of the section titled Vertex Array Objects, between section 2.8, Vertex Arrays, and section 2.9, Rectangles, add the following: A client can define an array of generic vertex attribute data using the command: void VertexAttribArrayObjectATI(uint index, int size, enum type, boolean normalized, sizei stride, uint buffer, uint offset) The , , , . and parameters have the same meaning as the corresponding parameters of VertexAttribPointerARB. The and parameters have the same meaning as the corresponding parameters of ArrayObjectATI. Vertex attribute arrays defined by VertexAttribArrayObjectATI are enabled and disabled in the same way as vertex attribute arrays defined by VertexAttribPointerARB, by using EnableVertexAttribArrayARB and DisableVertexAttribArrayARB. Additions to Chapter 3 of the OpenGL 1.2.1 Specification (Rasterization): None Additions to Chapter 4 of the 1.2.1 Specification (Per-Fragment Operations and the Frame Buffer) None Additions to Chapter 5 of the 1.2.1 Specification (Special Functions) None Additions to Chapter 6 of the 1.2.1 Specification (State and State Requests) Added to the list of queries in section 6.1.3, Enumerated Queries: void GetVertexAttribArrayObject{if}vATI(uint index, enum value, T data); Appended to the description of the queries in section 6.1.3, Enumerated Queries: GetVertexAttribArrayObjectATI is used to retrieve information on a generic vertex attribute array located in an object buffer. The parameter identifies the generic vertex attribute that is to be queried. The and parameters have the same meaning as the corresponding parameters of GetArrayObjectATI. Additions to the AGL/GLX/WGL Specifications None Dependencies on ARB_vertex_program ARB_vertex_program must be present. Dependencies on ATI_vertex_array_object ATI_vertex_array_object must be present. Errors See the specifications for ARB_vertex_program and ATI_vertex_array_object. New State None New Implementation Dependent State None Revision History 11/04/2006 1.1 - updated contact info after ATI/AMD merger. 09/10/2002 1.0 - initial version