Categories
General
- 'Modern OpenGL: Its Design and Evolution' course at SIGGRAPH Asia 2008
- 3D graphics hardware IP uses OCP bus interface
- AC3D introduces support for 3Dconnexion’s 3D mice and for Google Earth
- ACM Workshop on General Purpose Computing on Graphics Processors - Aug 7-8
- Acrobat 3D PDF contest for CAD, AEC OpenGL and Modeling professional
- ActiveSolid Professonal v2.5 adds associative angular and radial dimensions
- Advanced Visual Effects with OpenGL - report from GDC; OpenGL 2.1, ARB, Vista
- ALT Software demonstrates new technology integration at MILCOM featuring their OpenGL drivers
- Altia, Inc. releases the OpenGL ES target for the Altia DeepScreen code generator
- AMD GPG Developer Tools Group has released an Open Source COLLADA OpenGL FX Viewer
- AMD GPU computing and rendering sessions related to OpenGL at Siggraph 2008
- AMD has released new Catalyst 8.1 drivers
- ARB announces widespread adoption of OpenGL 2.0
- ARB meeting notes from June, Sept and Dec 2004 describe OpenGL 2.X roadmap
- ARM Leads the Mobile Market Into Console-Quality 3D Gaming using OpenGL 2.0
- AS3D Single Chip 3D Projector from Projectiondesign utilizing OpenGL
- AsdGraph3D Excel Addin v1.2.1 freeware released!
- ATI FirePro V5700 and V3700 OpenGL accelerators set new price/performance standards for CAD and DCC
- Big Nerd Ranch Europe announced the first offering of Rocco Bowling's five-day OpenGL Bootcamp
- Big Nerd Ranch Europe announces early bird signup extension for OpenGL Bootcamp
- Call for Authors: ShaderX7
- Clutter now includes OpenGL ES support
- Come Together, Right Now: Siggraph 2007
- Congratulations Blizzard on your Best Game award at WWDC07
- Devshed tutorial on Working with Colors in OpenGL for Game Programming with SDL
- Digital Media Professionals have announced new courses covering OpenGL ES and OpenGL SL in 2008
- DIRECTX 10 is bad for gamers
- DMP, Digital Media Professional announces new seminar room and new OpenGL ES courses
- Doomsday 1.9.0-beta6 to support only OpenGL
- Dryad tree creator would not have been possible without OpenGL, is now free
- Embedded Systems 3D Game SDK Version 0.4.1 released
- FirePro V8700 OpenGL accelerator to boost performance by 40%
- Four FireGL v5600s driving 8 OpenGL-accelerated displays for Linux flight simulation
- FX Composer 2 RC1 Released
- Galacticsoft releases new version of 3D Sci Fi Movie Maker
- Game Consoles (e.g PlayStation) moving to OpenGL ES
- GameDev acquires NeHe's OpenGL API tutorial website
- gDEBugger V3.1 Adds Support for Windows Vista™
- glTail.rb offers real logfile visualization using Ruby and OpenGL
- Google Andriod include 3D Graphics Acceleration with the OpenGL ES 1.0
- GPU Caps Viewer v1.1.0 - OpenGL Graphics Utility
- GPU Gems II Call For Participation
- How to get Autodesk Revit models into Acrobat 3D version 8
- Imagination Technologies Licenses Another POWERVR SGX graphics core to Texas Instruments
- Imagination Technologies POWERVR OpenGL and OpenVG capable parts used in new Intel(r) Centrino(r) Atom(tm)
- ImgTec PowerVR focus on OpenGL and OpenVG
- Impressive Eye Candy: 3D OpenGL Transitions
- Interesting OpenGL API-related job opportunities available
- Interview with Neil Trevett by Zenji Nishikawa after Siggraph 2007
- Interview with Petri Talala Vice President, Mobile Business Futuremark Corporation on Benchmarking and OpenGL
- It's Official: OpenGL ARB votes to transfer control of the OpenGL API standard to the Khronos Group
- Khronos Group posts slides from Siggraph 2007 BOFs
- Khronos posts OpenGL BOF slides from Siggraph 2008
- l'Institut Desgraff de Sherbrooke recently opened its doors offering OpenGL courses
- Licensing Momentum Establishes ARM Mali Graphics Technology in the Mainstream
- Live video fused with a 3D world in Google like fasion, but it's not Google
- Luuk van Venrooij announces the Genesis Device Engine
- Mac OS X 10.5 Leopard will support OpenGL 2.1 and enhanced performance
- MADLIX offers web-based COLLADA-OpenGL solution
- Maestro 3D Dental desktop scanner now available using OpenGL
- Making the Ultimate Map using OpenGL API-based Keyhole software
- Mercury Computer Systems and NVIDIA provide Data Computation on the Fly with Open Inventor(TM) and OpenGL shaders
- Micro PC Talk has posted some benchmarks comparing OpenGL on Vista and XP
- NeoAxis Engine 0.56 Released
- New features added to the MADLIX on-line 3D gallery
- New release of Catalyst Linux driver includes OpenGL performance improvements
- New service model to support Khronos API integration
- Nick Haemel (AMD) blog post: OpenGL 3.0 - A Big Step in the Right Direction
- NVIDIA launches Developer Survey 2007
- NVIDIA posts OpenGL SDK related white papers in one easy to find area
- NVISION 08: GeForce 8 Features for OpenGL
- NVISION 2008 is coming to San Jose, California, August 25-27
- NVSG SDK 4.0 Final Released
- OglExt OpenGL API extension library adds support for OpenGL 2.0
- OmniMap API - Real-Time Geometry Correction Library
- OpenGL 2.0 announced - specification expected by August 31st
- OpenGL 2.0 based graphics engine Horde3D v0.15 released
- OpenGL 2.0 specification available for download
- OpenGL 2.x and 3.0 APIs arrive this year
- OpenGL 3.0 a solid first step to streamlining
- OpenGL 3.0 french presentation
- OpenGL a growing concern
- OpenGL ARB and Khronos to announce merger at SIGGRAPH
- OpenGL Architecture Review Board adopts new membership policy
- OpenGL BOF went over well, no pitch forks seen
- OpenGL Bootcamp at the Big Nerd Ranch October 2008
- OpenGL ES, OpenML, OpenVG, OpenMAX lectures and training sessions - London Sept 01, Helskinki Sept 1
- OpenGL Graphics Through Applications
- OpenGL Man Page Docbook Sources Released
- OpenGL Pipeline Newsletter - what's happening with the ARB and OpenGL 2.1
- OpenGL Pipeline Newsletter Vol 002 - OpenGL now and in the near future
- OpenGL Pipeline Newsletter Vol 3 covers Long Peak, the SDK, Vista and more
- OpenGL Pipeline Newsletter Vol 4 covers Long Peak, shaders, debugging and more
- OpenGL Pipeline Q1 2007 now available in PDF format
- OpenGL SuperBible, 4th Edition now available
- OpenGL vs. DirectX on createdigitalmotion
- OpenGL-Based Eye-Sys v1.0 Visualization App Launched
- OpenGL.org search engine updated
- OpenGL.org web site is running on a new server
- OpenKODE mobile media application developer framework to unite OpenGL ES, OpenVG, OpenMAX, OpenSL ES
- OpenMAX and OpenVG to compliment OpenGL ES
- OpenSceneGraph 2.6 Released
- OpenSceneGraph announces new training courses in Washing ton DC
- OpenSceneGraph Reference Manual v2.2 Book Now Available
- Osmosys Inspires 3D Graphics Revolution with a future look at OpenGL and OpenVG
- Parallels Promises 3-D Windows Games on Intel Macs
- Parallels sends 50 new features to beta testers
- Poll on how to best integrate information between OpenGL.org and Khronos.org
- Poll: Aside from new features, what would you most like to see the OpenGL ARB work on?
- PowerVR announces SGX chip with OpenGL ES 2.0 in silicon
- Review of AMD's ATI FireGL V8600 which supports OpenGL 2.1
- SGI further opens its OpenGL contributions FsF and Khronos Group herald new license
- Shade Your World Contest
- SIGGRAPH 2008 Student Volunteer program blogs on OpenGL-related news - Mon & Tues
- SIGGRAPH 2008 Student Volunteer program blogs on OpenGL-related news - Wed & Thurs
- Siggraph OpenGL BOF presentation (100 KB pdf)
- SPARC(R) OpenGL(R) Support on ATI Radeon(TM) 9250 Released by Xi Graphics
- SPEC Graphics Performance Group Expands Scope under New Charter
- SPECviewperf 10.1 to measure performance of apps using VBO
- Stellarium announces v0.9.0
- The Khronos Group announces OpenMAX AL 1.0 and OpenSL ES 1.0 Specifications
- The Khronos™ Group announced today it has released the OpenGL® 3.0 specification
- The OpenGL ARB Unveils Details of Upcoming OpenGL 3
- The Third Dimension: Linux of the future
- Tungsten enhanced Chromium enables parallel OpenGL graphics rendering
- Unity Game Engine will fully support OpenGL hardware acceleration on iPhone
- Vatan Engine SDK
- VRMesh 4.1 OpenGL API-based mesh modeler for use in land surveying and reverse modeling released
- Windows Vista and OpenGL-the Facts
- Windows Vista to support OpenGL ICDs for Aeroglass compositing desktop
- XNA, DirectX & OpenGL® Fieldguide
Developers
- "Graphics Meets Games" competition for OpenGL 2.0 -based games
- "Moving Beyond Ragdolls" GDC presentation and OpenGL-API based demo
- "Programmable Hardware Shading in Applications" paper from LightWork Design
- "Visual Computing: Geometry, Graphics, and Vision" companion website adds OpenGL API page and code
- "Visual Computing: Geometry, Graphics, and Vision" book with companion website of OpenGL API program
- 'Modern OpenGL: Its Design and Evolution' course at SIGGRAPH Asia 2008
- 'Performance Evaluation of GPUs' using the OpenGL API-based RapidMind Development Platform
- .NET OpenGL API-based 3D Space Invaders game
- 12 GPU OpenGL API-based shader demo programs
- 12 OpenGL API tutorials from Concordia University
- 1for3 code framework for developing standalone OpenGL API-based screensavers
- 23M/SIMTRAM OpenGL based Simulator ready for Beta Test
- 25 OpenGL ES tutorials now support GLUT | ES
- 3 sample chapters from GPU Gems 2
- 360 Game Creator OpenGL API-accelerated 2D game engine
- 360-Degree Holographic Display employs OpenGL
- 3D GIS Source Code solution now available for games and VR
- 3D Touch Developer Challenge to bring the dimension of touch to OpenGL API applications
- 3DBuzz offers OpenGL API training video CDs
- 3DLab's OpenGL Shading Language demo program adds new shaders
- 3Dlabs hardware profiling technology added to the gDEBugger OpenGL API debugging tool
- 3Dlabs OpenGL Shading Language with OpenSceneGraph presentation from Siggraph 2005
- 3rd-party OpenGL API-based game engines for Mac OS X
- 5 new beginner OpenGL API tutorials adds to resource of OpenGL, GLUT and OpenGL ES tutorials
- A new version Geist3D has been released!
- ACM/SIGGRAPH-TOKYO 33rd Seminar "At the Forefront of OpenGL technology"
- Acrodea and Bandai Networks release Game SDK X-Forge 2007 for handheld devices
- ActiveSolid 2.5.2 freeware released with online demo
- ActiveSolid 2.5.5 an OpenGL based ActiveX control released
- ActiveSolid Standard 2.5.6 freeware released
- ActiveSolid v1.5.1 OpenGL API-based 3D ActiveX control adds object visibility controls
- ActiveSolid v1.6.2 OpenGL API-based embedded solid modeler adds precise hidden line removal mode
- Ada95 NeHe OpenGL base code port
- Advanced Graphics Programming Using OpenGL
- Advanced Lighting and Materials with Shaders explains advanced lighting fx using the OpenGL API
- Agar 1.0 portable and window system independent graphics toolkit for SDL and the OpenGL API
- AGE UI Editor v0.0.1 alpha OpenGL API-based user interface editor for AGE3D Engine
- AgentFX 2 Platform beta 1 - Java and OpenGL API - based 3D engine
- AgentFX Java/OpenGL API based scene graph How-To articles
- AgentFX Java/OpenGL API-based 3D engine ragdoll physics demos
- AgentFX Java/OpenGL API-based 3D engines adds support for COLLADA and shaders
- AgentFX V2.1 Java/OpenGL API-based engine enhances scenegraph & rendering engine
- AgentFX V2.1.1 Java/OpenGL API-based 3D engine adds support for shader-skinned models
- AllegroGL 0.4.2 released today
- Alpha texture blending using the OpenGL API
- Alpha to coverage demo/test using GL_ARB_multisample OpenGL extension
- ALT Software and aicas Partner to Extend JamaicaVM with OpenGL Display Capabilities
- Amanith v0.1 2D/3D vector graphics framework using the OpenGL API enhances tesselator
- Amanith v0.1.1 vector graphics frameworks adds 64-bit support and new OpenGL API animation example
- Amanith v0.1b vector graphics framework offers 2D capabilities and OpenGL extension manager
- Amanith v0.2 adds 2D drawboard in OpenVG/SVG style, totally built on top of the OpenGL API
- Amanith vector graphics library v0.3 adds SVG 1.2-compliant enhanced alpha compositing layer using t
- AmanithVG SRE engine based on OPenVG announced, OpenGL ES accelerated engine expected soon
- AmanithVG Tech Preview 2 OpenGL API-accelerated OpenVG implementation
- AmanithVG technology preview #1 uses OpenGL hardware for accelerated OpenVG 2D graphcs
- AmanithVG v1.0 vector graphics library uses OpenGL 2.0 for hardware-accelerated vector graphics
- Ambrose3D is a simple but useful 3D engine based on OpenGL and SDL
- AMD GPU ShaderAnalyzer adds support for OpenGL
- AMD Releases OpenGL ES 2.0 Developer Tools
- AMD will license unique 2D and 3D graphics technology to Freescale Semiconductor
- Amygdala spiking neural network library uses OpenGL API for visualization
- An introduction to BREW and OpenGL ES
- An overview of bump mapping techniques using the OpenGL API
- Announcing: The Mac OS X Resolution Independence Utilities Project
- Antiryad Gx game creator enhances OpenGL API shader support
- AntTweakBar 1.1 Released
- AntTweakBar library add GUI controls so user can tweak parameters of OpenGL API-based programs
- APOCALYX OpenGL API-based 3D engine source code
- APOCALYX v 0.8.9 lua-scriptable OpenGL API-based 3D engine enhances support for the OpenGL Shading Language
- Apple announces "Core Image" for programmable OpenGL API GPUs
- Apricot team has been chosen
- ARB seeks feedback on new synchronization extension
- ATI 3D Developer Days Oct 19-20 in San Francisco
- ATI Catalyst 8.7: OpenGL Extensions List
- ATI GPU Shading and Rendering paper from Siggraph 2005 (873 KB pdf)
- ATI OpenGL API-related tutorial slides from GDC 20064
- ATI Radeon SDK October 2005
- ATI slides from GDC on OpenGL Performance Tuning and OpenGL Shading Language
- Austin Game Conference Oct 26 features free OpenGL ES developer sessions
- Aviatrix3D toolkit Beta 2 - retained-mode Java scene graph API on top of Java OpenGL-bindings
- BazAR uses OpenGL Shading Language to render 3D objects on a real surface in a video stream
- Beginner OpenGL API tutorials: depth buffer, perspective projection, 3D objects, backface culling an
- BEK ENGINE v1.01 OpenGL API-based 3D game engine with support for dynamic cubemapping and per-pixel
- Benchmarking OpenGL Frambuffer Objects (FBO) and Vertex/Fragment Program extensions across platforms and Perl vs C
- Beyond Virtual Indie OpenGL API-based game development platform
- Beyond Virtual uses OpenGL API-based to offer real-time WYSIWYG, fully cross-platform game developme
- Big Nerd Ranch announces iPhone Bootcamp with drawing in OpenGL
- Big Nerd Ranch Europe announced the first offering of Rocco Bowling's five-day OpenGL Bootcamp
- BlendInspect - OpenGL blendmode visualization
- BlitzMax BASIC-based game programming engine with OpenGL API support
- breve v1.9 OpenGL-based behavior simulation environment enhances rendering
- BS Off-Screen Library uses the OpenGL API for massive real-time calculations in X3D visualization
- BuGLe open-source OpenGL debugger adds support for several G80 extensions
- BuGLE debugger adds initial support for OpenGL 2.1 and enhances texture viewer
- BuGLe open source OpenGL API-based application debugger adds preliminary graphical view
- BuGLe OpenGL API debugger adds framebuffer viewer
- BuGLe OpenGL API debugger adds range remapping and better ATI support
- BuGLe OpenGL API debugger adds support for NVPerfSDK under Linux
- BuGLe OpenGL API debugger adds support for OpenGL 2.0
- BuGLe OpenGL API debugger integrates gl2ps to provide vector graphic capture of unmodified applicati
- BuGLe OpenGL debugger opens plugin API for developers
- BZFlag OpenGL API-based 3D tank battle game accepted into Google Summer of Code
- C# OpenGL Framework for .NET 2.0
- C# OpenGL Framework for .NET 2.0 v1.6.4.0 adds performance improvements
- C# OpenGL Framework v1.9.1.0 add new GUI, imaging, and DXF import
- C# OpenGL Framework v1.9.5.0 imports OBJ and MTL
- C# OpenGL Framework v2.1.1.0 adds NURBS edition
- C/C++ interpreter Ch and Embedded Ch 5.0 supports OpenGL API on Linux PPC
- C/C++ interpreter Ch and Embedded Ch v5.1 with support for the OpenGL API adds thread handling
- C/C++ interpreter Ch and Embedded Ch v6.0 released
- C4 OpenGL API-based engine with full scene dynamic lighting & shadows
- Cairo v1.0 2D graphics library with support for OpenGL API acceleration
- Call for Authors for advanced OpenGL and OpenGL ES rendering techniques for ShaderX6
- Call for Authors: ShaderX6 by April 1, 2007
- Call for Contributors to "More OpenGL Game Programming"
- Call to Action: Current plan for Windows Vista Aero will degrade OpenGL performance. Act Now to kee
- Canvas 3D: GL power, web-style in Firefox 3.0
- Cel Shading demo using the OpenGL Shading Language
- Cg 1.4 RC1 supports non-NVIDIA OpenGL API drivers
- Cg 1.5 public beta adds support for OpenGL Shading Language on Win, Mac OS, Linux & Solaris
- Cg 2.0 Beta Released
- Cg 2.0 Released by NVIDIA
- Cg Toolkit 1.5 adds OpenGL Shading Language profiles
- CG_GL OpenGL API-based engine adds depth of field and motion blur with full source
- Ch embeddable interpreter with OpenGL API support adds enhanced APIs
- Cider Windows games translator for Mac OS X maps Direct3D to OpenGL API calls
- Classical Moon Game Development Kit v18 supports OpenGL 2.0
- Cluster Edition of Open Inventor for large volume 3D visualization
- Collada 1.4 draft spec available for early review
- COLLADA 1.4 with FX offers high level effects definition for the OpenGL Shading Language
- Collada FX to allow interchange between DCC apps of advanced shaders using the OpenGL Shading Langua
- COLLADA importer plugin for OpenSceneGraph to be used to develop OpenGL Shading Language profile
- Content pipeline technology with automatic OpenGL Shading Language shader creation
- Convolution Filters sample in OpenGL using Cg
- Coverage Sampling Anti-Aliasing (CSAA) using NVIDIA's GL_NV_framebuffer_multisample_coverage extention
- CPAN OpenGL - First Update in 5 Years
- Creating Mac OS X native Open Inventor/Coin applications
- Croquet OpenGL API-based massively multi-user collaboration and visualization developer release
- Croquet SDK v1.0 OpenGL API-based open source 3D collaborative visualization system
- Croquet uses OpenGL API for 3D visualization with massively multi-user peer-to-peer collaboration
- Crystal Space 3D engine enables VBO extension by default to speedup objects with a large number of t
- Crystal Space and Crystal Entity game layer v1.0RC1 with support for OpenGL API-based shaders
- Crystal Space is looking for engine/OpenGL programmers to work on their new Shader-savvy renderer
- Crystal Space OpenGL API-based 3D engine framework Conference July 15-16, 2006
- Crystal Space OpenGL API-based 3D engine new pseudo-stable release through CVS
- Crystal Space v1.0 OpenGL API-based 3D engine framework
- Crystal Space: 0.98r002 enhances speed and support for OpenGL Shaders
- CUDA and OpenGL Interoperability
- CUDA OpenGL Tutorials
- DefColStudio interactive deformable modeling framework using the OpenGL API
- Deferred Shading using the OpenGL API
- deLight demonstrates advanced lighting techniques with the OpenGL API and the OpenGL Shading Languag
- Delphi OpenGL Header adds support for .Net 1.1
- Delta3D open source modular OpenGL API-accelerated engine explores the use of gaming technologies in
- Demos for command and property scripting in an OpenGL API window
- DevLib C++ multimedia framework adds support for Mac OS X and adds support for OpenGL substractive b
- DevLib V1.4 OpenGL API-based multimedia library adds support for fog, stencil buffer, lighting and
- DevMaster game and graphics OpenGL API engine database
- Devshed - Game Programming with SDL: Getting Started with OpenGL
- Digital Media Professionals have announced new courses covering OpenGL ES and OpenGL SL in 2008
- dimension3 open source game development application with support for the OpenGL Shading Language
- DMP announces Advanced OpenGL ES Programming Training in Tokyo
- DMP, Digital Media Professional announces new seminar room and new OpenGL ES courses
- Drafts of OpenGL ES 1.2 and OpenGL ES 2.0 with Shading Language available for review
- Drishti v0.1.6 released
- Drishti v0.1.7 released
- Drishti volume exploration and presentation tool v0.1.8 released
- Drome 3D engine supports OpenGL API shaders
- EaseWrapper library lets you use DirectX 9 or the OpenGL API thorugh one wrapper
- EaseWrapper OpenGL/DirectX wrapper adds support for webcam render to texture
- EaseWrapper uses CeGUI and the OpenGL API to render 3D GUI
- Elements Interactive B.V. announces mobile game engine EDGELIB SDK version 3.10
- Embedded Ch 5.5 adds new OpenGL API-based plotting capabilities
- Emma 2D/3D authoring and presentation tool supports OpenGL API accelerated rendering
- EMotion FX v2.1 OpenGL-accelerated character system adds character factory
- Enhanced shading with an ambient occlusion that is per vertex statically precomputed and rendered us
- Equalizer v0.1 framework for scalable multipipe OpenGL API-based applications
- Equalizer v0.2 parallel OpenGL API rendering framework adds support for scalable rendering
- Equalizer v0.3 scalable OpenGL API rendering framework now supports Windows XP
- Equalizergraphics.com releases Equalizer 0.4 with support for scalable volume rendering
- Espresso3D Java engine with OpenGL API rendering adds orthographic viewports and particle system
- Espresso3D Java OpenGL API-based engine adds skyboxes
- Espresso3D utilizing OpenGL rendering Source Code Released under LGPL
- Espresso3D V0.1 Java Engine with OpenGL API bindings and open source Pong clone demo
- Espresso3D v0.4 Java/OpenGL API-based engine adds multitexturing and ARB point sprite support
- Eurographics 2006 Graphics meets Games Competition deadline extended
- Examples of ARGB-GLX-visuals under Linux
- Experimental Robotics Framework OpenGL API-based graphical component system
- Extglgen extension loader library bug fixes
- Extglgen library lets you load and initialize all OpenGL extensions
- Extglgen OpenGL Extension loading library supports OpenGL 2.0
- EXT_framebuffer_object (FBO) extension now available
- EYESHOT .Net OpenGL component
- Factor dynamic programming language with OpenGL API bindings
- Faogen 2.0 preview version
- Fast and reliable collision culling using GPUs and OpenGL occlusion query
- Fast correct soft shadows using OpenGL API with source
- Fathammer to integrate OpenGL ES into X-Forge mobile game development system using Hybrid's OpenGL E
- Firefox 1.5 (alpha 2) canvas element for programmable graphics could support OpenGL API-based 3D c
- Flaming and glowing 3D text effect using OpenGL Shading Language
- Flexion OpenGL 2.0 API-based 3D graphics engine demo of omnidirectional variance shadow mapping
- FLTK C++ OpenGL API-based GUI toolkit enhances UI builder
- FLTK v1.1.6 GUI toolkit with GLUT emulation adds bug fixes
- Four portable OpenGL demos illustrating the use of alpha-blending
- Four-part shadow tutorial using the OpenGL API and the OpenGL Shading Language
- Frame Buffer Object accelerated shadow cube map for stained glass effect
- Frame Buffer Object demo using the OpenGL Shading Language
- Framebuffer Object (FBO) C++ class available with example application
- Framebuffer Object class v1.5 supports attaching mulitple tetures with a single entry point
- Free download of M3G 3D API for J2SE and mobile application development using OpenGL ES API acceler
- Free download of texture mapping chapter from The OpenGL Programming Guide 4th Edition
- Free GLSurveyer offers run-time instrumentation of OpenGL API-based applications
- Free Open Source iPhone & iPod Touch OpenGL ES 3D Engine
- Free Particle System API v 2.20 for OpenGL API-based applications introduces PDUnion domain
- Free Pascal v2.0 with OpenGL API bindings supports Linux, BSD, MacOS X and Win32
- French language introduction to OpenGL API and GLUT programming
- Full Day Tutorial at GDC: Advanced Visual Effects with OpenGL
- Full OpenGL 3D Acceleration for Xen/Vmware/Kvm
- Fur Rendering Benchmark - OpenGL Graphics Utility
- FurMark 1.4.0 - OpenGL Benchmark
- Fusion2X Alpha released
- Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0
- G3D Engine v6.06 adds support for OpenGL Shading Language on ATI boards
- G3D library v6.07 adds support for FBO and mulitple OpenGL contexts
- G3D open source 3D engine with OpenGL 2.0 support adds 2D rendering
- G3D open source 3D engine C++ library supports OpenGL 2.0
- G3D open source 3D engine v6.09 supports OpenGL Shading Language texture dimensions
- G3DRuby v0.1 provides access to advanced OpenGL API features in Ruby
- GalaXQL interactive SQL tutorial teaches SQL by letting you interact with an OpenGL API-rendered ga
- Game Programming in C++: Start to Finish
- GameProgrammer.org adds beginner level OpenGL API tutorials
- gameswf uses the OpenGL API for parsing and rendering SWF movies
- Gameversity offers a free seminar on OpenGL Shading Language programming - June 2, 2004
- gDEBugger for analyzing and optimizing performance of OpenGL API-based applications
- gDEBugger LINUX - Public Beta Available!
- gDEBugger OpenGL API debugger adds on the fly Shader linking and validation
- gDEBugger OpenGL API debugger and profiler adds performance graph view
- gDEBugger V0.9.5 adds support for OpenGL 1.5
- gDEBugger V1.0 adds call stack and source code views
- gDEBugger V1.1 adds ability to watch objects as they are being rendered in shaded, point or wire-fra
- gDEBugger v1.2 OpenGL API debugger adds textures support
- gDEBugger V1.3 adds commands for locating graphics performance bottlenecks
- gDEBugger V1.5 adds shaders source code viewer and supports multithreaded applications
- gDEBugger V2.0 adds performance views to make it easy to pinpoint OpenGL API graphic pipeline perfor
- gDEBugger V2.1 adds state variables comparison viewer
- gDEBugger v2.3 adds OpenGL API function calls statistics information
- gDEBugger v2.5 adds beta OpenGL ES version and new step commands so you can watch the scene as it is rendered
- gDEBugger V3.0 supports OpenGL 2.1 and adds ATI Hardware Performance Counters
- gDEBugger V3.1 Adds Support for Windows Vista™
- gDEBugger V4.0 Adds Linux Support and a Buffers Viewer
- gDEBugger V4.1 Adds Geometry Shaders Support and new ATI Performance Metrics Integration
- gDEBugger V4.2 Adds full support for Frame Buffer Objects (FBOs)
- Geist3D (beta) real-time graphics engine & IDE with support for OpenGL 2.0
- Geist3D OpenGL 2.0-based graphics engine released as source code
- Gelato 2.0 OpenGL API-based renderer now available free for NVIDIA GPUs
- Generating Outlines in OpenGL
- Geodesic Computations on 3D Meshes using the OpenGL API
- German language OpenGL API Wiki
- GETIC 3D scene and model editor using the OpenGL API
- Getting Started with OpenGL GLUT tutorial using Windows and Pelles C
- Gizmo3D scene graph V1.2 adds suppport for OpenGL Shading Language
- GL Easy Extension library adds support for additional OpenGL API extensions
- GL Mathematics math tools based on the OpenGL Shading Language
- GL Studio plug-in generates OpenGL code to integrate instrumentation into Vega Prime simulations
- GL2PS OpenGL to PostScript printing library adds full support for SVG
- GL2PS OpenGL to PostScript printing library adds initial support for SVG
- GLCaml Objective Caml interface to OpenGL API
- GLC_lib v0.9.6 C++ class library for quick creation of OpenGL applications based on QT4
- Gled v1.2.5 development framework for distributed computing 3D visualization enhances OpenGL API-bas
- GLee 4.0 extension loading library support OpenGL 2.0
- GLee 5.02 adds support for EXT_framebuffer_object
- GLee adds support for OpenGL 3.0
- GLee OpenGL Extension library adds support for OpenGL 2.1 and GeForce 8 OpenGL extensions
- GLee v5.2 OpenGL API extension loading library adds support for Mac OS X
- Glest OpenGL API-based RTS v1.0.10 released with source code
- GLEW 1.3.1 adds support for EXT_framebuffer_object
- GLEW extension loading library V1.3.0 adds core OpenGL 2.0 support
- GLEW OpenGL extension library adds support for FreeBSD
- GLEW v1.3.5 adds support for OpenGL 2.1 and NVIDIA G80 OpenGL extensions
- GLEWpy v0.4 Python wrappings of the OpenGL Extension Wrangler
- GLEX OpenGL API extension specification parser
- GLF font rendering library for the OpenGL API
- GLFW 2.5 OpenGL API framework enhances support for Mac OS X and Linux
- GLFW 2.6 beta 1 released
- GLfx simplifies writing OpenGL API-based demos and applications
- GlGuiA (pre-alpha) packages for Ada 2006 use the OpenGL API to create GUIs
- GlGuiA v0.0.3 OpenGL API-based GUI package for Ada uses Glfw for low level management
- GLinfo V2.7 adds support for new extensions and OpenGL Shading Language
- GLIntercept v0.3 OpenGL API function logger supports OpenGL Shading Language
- GLIntercept v0.41 adds OpenGL Shading Language shader runtime editing
- GLIntercept V0.42 adds improved runtime shader editing
- GLIntercept v0.5 OpenGL API debugger adds full support for OpenGL 2.0 and shader editor upgrade
- GLLoader 2.01 with support for OpenGL 2.0
- GLLoader OpenGL extension loding library and code generator
- GLM 0.7.1 released - based on GLSL specification
- GLM mathematics library using the OpenGL Shading Language adds extensions, colors and matrix suppor
- GLM mathematics library v0.5 updates core features to match OpenGL Shading Language 1.2
- GLOBE_3D real-time 3D engine written in Ada using the OpenGL API for rendering
- GLOD: Geometric Level of Detail for OpenGL
- GLPro.org add development guides for intermediate OpenGL API coding
- GLSHell interpreter lets you create basic OpenGL API demos without compiling
- GLSHell v2.0 script interpreter adds support for OpenGL FBO extension
- GLSL compiler front-end and GLSL validation tool updates with source
- GLSL Fog Tutorial
- GLSL Tutorial adds more shader examples
- GLSL tutorial adds section on basic lighting
- glslDevil 1.1 Released (Windows/Linux)
- GLSLvalidate v1.7 OpenGL Shading Language validation tool
- GLUI v2.35 GLUT-based C++ user interface library adds optimizations and visual enhancements
- GLUT 3.7b binaries for Solaris SPARC and X86 (32 and 64 bit)
- GLUT | ES - The OpenGL ES Utility Toolkit
- gluX v1.7 OpenGL extension loader add support for latest extensions
- Gnome Chemistry Utils Gtk widgets and C++ classes for chemistry including OpenGL API-based 3D viewer
- Golden T Game Engine OpenGL API accelerated 2D game library written in Java
- Google Andriod include 3D Graphics Acceleration with the OpenGL ES 1.0
- Google Video presentation and text script from the Blender Conference 06: OpenGL Performance Programming
- GPU Caps Viewer v1.0.0 OpenGL API graphics utility
- GPU Caps Viewer v1.1.0 - OpenGL Graphics Utility
- GPU computing with NVIDIA CUDA for data-intensive processing that inter-operates with the OpenGL API
- GPU raycasting tutorial using the OpenGL API
- GPU-accelerated creative media processing with MAX/MSP/JITTER v1.5 using the OpenGL API
- GPUMesh offers cross-platform OpenGL mesh management for GPUs
- Graphic Remedy launches gDEBugger LINUX - SIGGRAPH 2007
- GRIFINOR 3D virtual globe in Java using the OpenGL API for rendering
- H3D Haptic API v1.4 adds OpenGL Elevation Grid GLUTWindow nodes; improves X3D compliance
- H3D open source OpenGL API based scenegraph API for touch-enabled applications adds support for Open
- H3D V1.0 open source API for developing touch-enabled applications with OpenGL API-based rendering
- H3D v1.2 OpenGL-based scene graph API for touch-enabled applications adds X3D extensions for stereos
- H3D X3D haptic API V1.1 adds support for OpenGL API-based 3D textures and shaders
- H3DAPI 2.0 Beta released at EuroHaptics 2008
- Heat haze effect using the OpenGL Shading Language and FBO
- High dynamic range rendering demo using OpenGL EXT_framebuffer_object extension
- High dynamic range rendering in OpenGL using the OpenGL Shading Language
- HLSL2GLSL v0.9 DirectX 9 HLSL to OpenGL Shading Language translator
- Horde3D SDK v.0.5 OpenGL 2.0-based lightweight engine for rendering large crowds of animated characters
- Horde3D 0.13 released
- Horde3D 0.9 OpenGL 2.0-based graphics engine adds advanced animation system
- Horde3D 1.0 Beta1 released
- Horde3D SDK v0.60 adds softened shadows to OpenGL 2.0-based engine for rendering animated crowds
- Horde3D v0.11 released
- Horde3D v0.14 released
- Horde3D v0.8 OpenGL 2.0-based crowd rendering engine ehances shadowing
- How to create a bloom effect using OpenGL 2.0
- Hyperion Demo-System 1.16.0
- Hyperion v1.0.0 demo-system uses OpenGL API and OpenGL Shading Language for real time 3D rendering
- iDevGames Launches 3DU: 3D Game Development Contest for Mac OS X and OpenGL API
- Image filtering using the OpenGL Shading Language
- Implementation of shadow volume algorithm for real-time subdivision surfaces using the OpenGL Shading Lanugage
- Implementing Ray Tracing on a GPU using the OpenGL Shading Language
- InstantReality Framework beta4 using OpenGL and X3D released
- Intel game demo creation content - first prizes of $30,000
- Intel release open source OpenGL API-based 3D graphics drivers for Linux on 965 Express chipset
- International Mobile Gaming Awards for OpenGL developers
- Introducción a OpenGL - OpenGL API tutorials in Spanish
- Inv3rsion Announces Conjurer Immersive VRML Viewer
- Irrlicht 1.4 has been released with many major new features
- Irrlicht Engine adds support for OpenGL Shading Language
- Irrlicht Engine v0.14.0 enhances support for the OpenGL Shading Language
- Irrlicht engine v1.2 adds support for texture matrix, FBO, and multisampling under Linux
- Irrlicht OpenGL API-accelerated 3D game engines adds Collada mesh format import
- Iupiter Java 3D engine adds support for OpenGL Shading Language Vertex and Pixel shaders and shade
- Iupiter v0.4 Java-based 3D engine enhances support for OpenGL Shading Language
- Iupiter v0.41 enhances support for OpenGL Shading Language and two sided stencil shadows
- Ivf++ v1.0.0 OpenGL API-based scene graph library adds FTGL and FreeType font rendering
- iVisualize 1.0 lets you create custom OpenGL API-based FX for use in iTunes
- JAD OpenGL API-based game provides sample code
- JadeWare announces Simple Shader FX 1.0
- Jahshaka 2.0 RC1 OpenGL and OpenML API real-time editing & FX software adds GPU support
- Jahshaka V1.9a8 OpenGL/OpenML API-based editing and effects software adds GPU support
- Jake2 Java port of the Quake2 game engine using OpenGL Java bindings
- Java 2D taking advantage of OpenGL API shaders
- Java 3D tutorial using OpenGL
- Java Bindings for OpenGL API (JSR-231) in Early Draft Review
- Java Bindings for the OpenGL API (JOGL) integrates with Java2D
- Java3D source code released along with OpenGL API examples
- JDK 1.5-beta2 includes OpenGL-accelerated Java 2D Pipeline on Linux, Solaris and Win32
- jME v0.7 Java scene graph API adds OpenGL API pixel shader support
- jMonkey Java engine with OpenGL API shader support enhances performance
- John Carmack of Id Software opts for OpenGL over DirectX
- JSR 231: Java Binding to the OpenGL API reaches 1.0.0 release
- JUCE v1.9/1.10 C++ library for UIs and audio adds OpenGL API and Linux support
- Jun for Java class libraries using OpenGL API improves list handling
- Jun for Java OpenGL API-based library supports Java 2 Platform Standard Edition 5.0
- Khronos Group helping SPECviewperf 10 to come for Linux, Mac OS X
- Korean ETRI to join Futuremark Handheld BDP and license 3DMarkMobile ES 2.0
- l'Institut Desgraff de Sherbrooke recently opened its doors offering OpenGL courses
- Learning Java Bindings for OpenGL (JOGL) - introduction to the OpenGL API for Java programmers
- libMILO library for loading images as OpenGL textures
- Light Indexed Deferred Rendering OpenGL demo
- Lightfeather 3D v 0.7.0 has been released - now supports GLSL and Cg shaders
- Lightlab is a program for experimenting with the OpenGL lighting model
- Lightsmark, OpenGL 2.0 benchmark released
- Lightsprint Vision demo for real-time global illumination using OpenGL 2.0
- Lightweight Java Game Library (LWJGL) v1.0 supports OpenGL 2.1 and latest extensions
- Lightweight Java Game Library adds AWT support
- Lightweight Java Game Library v0.95 adds support for EXT_framebuffer_object
- Lightweight Java Game Library with OpenGL API support now for MacOS X
- Linderdaum 3D gaming engine uses OpenGL 2.0 and OpenGL Shading Language
- Linderdaum Engine 3D OpenGL 2.0-based gaming engine tutorials
- Linderdaum Engine 0.5.80 SDK released
- Linderdaum Engine adds a volume rendering demo and a 0.5.84 patch
- Linderdaum Engine OpenGL 2.1based engine enhances rendering, adds keyframe animation
- Linderdaum Engine SDK v0.5.70 adds new advanced OpenGL API functionality
- Linderdaum Engine v0.5.68 uses OpenGL 2.0 and OpenGL Shading Language
- Low-level interface for GPGPU applications on ATI GPUs (pdf)
- Lush OO Lisp interpreter with OpenGL API bindings adds 64-bit support
- Luuk van Venrooij announces the Genesis Device Engine
- Luxinia LUA scriptable game engine uses OpenGL API for rendering
- Luxinia v 0.92 lua-scriptable OpenGL API-based 3D game engine supports render-to-texture
- Luxinia v 0.94 lua-scriptable OpenGL API-based 3D game engine enhances shader support
- Magnum C++ OpenGL API-based 3D framework preview release with 3D viewer application
- Making Linux application user interfaces richer with OpenGL
- Mandelbrot set rendering tutorial with the OpenGL Shading Language
- Marching Cubes on OpenGL 2.0 hardware
- MathGL++ class library for OpenGL C++ projects improves quaternion support
- Mazatech announces AmanithVG a commercial implementation of OpenVG
- Mentor Graphics Introduces Multimedia Solution for Nucleus OS and Inflexion Platform
- Mercury Computer Systems and NVIDIA provide Data Computation on the Fly with Open Inventor(TM) and OpenGL shaders
- Mesa 7.0 with OpenGL 2.1 support released
- Mesh Deformers using the OpenGL Shading Language
- Metisse OpenGL API-based window system designed for creating new types of desktop environments
- Migration from software rendering on mobile devices to 3D accelerated graphics using OpenGL ES
- Mingle - Minimalist OpenGL Environment v0.12 released
- Minimal OpenGL Utility Library
- MNCadBuilder CAD application development framework using the OpenGL API adds .NET support
- Mobex3D engine supports desktop OpenGL 2.0 and mobile OpenGL ES 1.1/2.0
- Modern dynamic shadowing techniques using the OpenGL API
- More OpenGL Game Programming book
- Motion blur effect using the OpenGL API and alpha values
- MSc Virtual Reality and Games Technology program at U of Salford covers 3D, OpenGL and VR
- Muller at FOSSCamp brings Bling to GTK with OpenGL
- myOS miniature OpenGL development system enables OpenGL API coding on a stripped down Linux without X
- myOSX-less, Linux based OpenGL development system updated
- MysticGD Releases EMotion FX v3.6, Enabling More Detailed In-game Characters then ever before
- NASA Ames Research Center releases early access version of World Wind Java
- Nehe OpenGL tutorials in Chinese
- New book teaches Real-Time Volume Graphics using the OpenGL API
- New Book: Computer Graphics using OpenGL and Maya
- New Effects Framework for Java Powered by OpenGL
- New Horde3D v0.12 brings cross-platform compatibility
- New next generation OpenGL engine website opens
- New OpenGL API tutorials on transformations, rendering text, and GLUT
- Next version of Java (JDK 6.0) to improve the OpenGL-based Java 2D pipeline
- Next-Generation Rendering with OpenGL - NVIDIA's presentations from GDC
- Nividia OpenGL API and graphics presentations from several conferences
- Nokia SDK plugin enables emulation & debugging of OpenGL ES 1.1 compliant Symbian C++ apps
- Non-intrusive hardware-accelerated thin client OpenGL API framework
- Non-Power-of-Two Mipmapping
- Normal maps compression tutorial using the OpenGL Shading Language
- Nvidia adds OpenGL ES accelerated Java API to mobile phone GPUs
- Nvidia Cg 1.3 beta 2 supports OpenGL fixed-function state vectors from within ARB_vertex_program and
- Nvidia FX Composer 2 to support OpenGL Shading Language and use COLLADA format
- NVIDIA G80: article on the new functionalities in the OpenGL API programming framework
- NVIDIA GDC 2007 presentations available for download
- NVIDIA GeForce 8 Series OpenGL extensions
- NVIDIA GPU Gems 3 Call for Participation from OpenGL API developers
- Nvidia GPU Jackpot 2004 presentations
- Nvidia GPU Jackpot October 21-22 for developers
- NVIDIA launches Developer Survey 2007
- NVIDIA OpenGL 2.0 release notes available (pdf)
- NVIDIA OpenGL API Developer Tools Survey
- NVIDIA OpenGL API-related tutorial slides from GDC 20064
- NVIDIA OpenGL SDK 10 Released
- NVIDIA OpenGL Texture Formats
- NVIDIA provides early OpenGL 3.0 driver now
- Nvidia Scene Graph SDK beta operates on top of OpenGL API
- NVIDIA Scene Graph Software Development Kit v3.2 adds volume rendering
- NVIDIA Scene Graph Software Development Kit v4.0 beta is released
- NVIDIA SDK 10.5 Updated
- Nvidia SDK 8.0
- Nvidia SDK 8.5 includes many code samples, fx and libraries
- NVIDIA SDK 9.5 adds GPU video and fx using shaders and the OpenGL API
- Nvidia Siggraph 2005 talks and courses on GPU programming
- Nvidia to present full-day tutorial at GDC 2005: Next-Generation Rendering with OpenGL
- NVIDIA updates GLExpert among other developer tools
- NVIDIA Updates OpenGL Spec Documentation
- Nvidia's "6800 Leagues Under the Sea" developer presentations
- NVIDIA(R) FX Composer to help developers create games in less time
- NVPerfKit 1.0 RC1 gives access to low-level performance counters in OpenGL applications
- NVPerfKit v2.1 debugging and profiling for OpenGL API applications adds Linux support
- NVSG 4.0 Extends COLLADA Support
- NVSG SDK 4.0 Final Released
- NV_vertex_program3 displacement mapping to simulate water effects
- Official Horde3D Scene Editor released
- OGLFT v0.9 interface library between the OpenGL API and FreeType 2
- OGRE 1.2.0 RC2 enhances OpenGL API support, adds new features
- OGRE open source 3D graphics engine v0.15.0 adds support for OpenGL Shading Lanuage
- Ogre v1.0 OpenGL API-accelerated 3D graphics engine support hardware pixel buffers and HDR
- OGRE v1.4.0 speed dynamic VBOs and adds advanced lighting and shadowing techniques
- Omega Core 3D real time game engine moves to OpenGL 2.0
- Open Inventor v5.0 supports OpenGL Shading Language
- OpenCSG v1.1.0 image-based CSG renderer adds support for FBO
- OpenEV library uses the OpenGL API for raster and vector rendering of geospatial data
- OpenFX V1.1 rendering, design and animation suite adds OpenGL API-based stereography support
- OpenGL 2.0 soap film simulation
- OpenGL 2.0 turials on DOT3 and Parallax bumpmapping
- OpenGL 2.1 specification increases power and flexibility of OpenGL’s programmable graphics pipeline;
- OpenGL 3D visualization with Lua script
- OpenGL and related technologies at SIGGRAPH 2006
- OpenGL API beginner tutorials
- OpenGL API code samples from screen initialization to vertex & fragment shaders
- OpenGL API MFC Glut tutorials
- OpenGL API Shader Designer V1.5.5 enhances perlin noise generator plugin
- OpenGL API tutorial series for scene realism
- OpenGL API-accelerated Torque 2D and Torque Game engines to support 64-bit code on Mac OS Tiger
- OpenGL API-based 4D Volume Rendering product rights for sale on EBay
- OpenGL API-based Croquet 3D collaborative visualization system SDK 1.0 Beta
- OpenGL API-based Gizmo3D v1.3.14 enhances speed in scenes with complex state changes
- OpenGL API-based jMonkeyEngine 0.11 Released
- OpenGL API-based Luxina game engine v0.95 enhances normal mapping and support Cg 1.5
- OpenGL API-based OpenSceneGraph v1.2 adds support of Win64 and AIX support, COLLADA, processor affinity and texture atlas
- OpenGL API-based real-time soft shadows using 4 light sources
- OpenGL API-based shader framework for scientific volume visualization using GPU raycasting
- OpenGL API-based shader tutorial to simulate LED displays
- OpenGL ARB announces an update on OpenGL 3.0
- OpenGL ARB March '04 meeting notes review proposed OpenGL 2.0 feature set for release at SIGGRAPH 20
- OpenGL at Siggraph 2005
- OpenGL based Eye-Sys v1.0 Beta 3 seeks Beta testers
- OpenGL BOF presentations from SIGGRAPH 2006 are available for download
- OpenGL book in Portuguese
- OpenGL Coding Challenge deadline extended to Feb 28, 2005
- OpenGL developers - tell NVIDIA how they can improve their OpenGL tools
- OpenGL Distilled book by the author of the OpenGL Technical FAQ
- OpenGL ES 1.1 Coding Challenge - call for participation from OpenGL API developers
- OpenGL ES 2.0 and OpenGL ES Shading Language offer programmable 3D graphics for mobile devices
- OpenGL ES 2.0 Survey Question on how to maintain compatibility
- OpenGL ES Coding Challenge entries due today by 5PM P