Headline News

OpenSceneGraph announces back-to-back courses In June

May 09, 2008

Registration is now open for two OpenSceneGraph (OSG) training courses in Denver, CO, June 11-13, 2008. The two courses, Intermediate OpenSceneGraph and Terrain Databases in OpenSceneGraph, are scheduled sequentially so that attendees may attend both. The courses are held in Broomfield, CO, conveniently located along the Denver-Boulder corridor.

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AsdGraph3D OpenGL-based Excel Addin version 1.0 is released

May 09, 2008

AsdGraph3D is a new and unique OpenGL-based Excel addin that plots 3D points, lines, surfaces or water-tight solids directly from user-specified cell ranges within MS Excel worksheets (from one or several open workbooks). It is both an end-user product and a developer tool. For developers, AsdGraph3D provides an extensive set of API that is callable from VB, VBA, Java Script and C++ COM client.

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Visualization Library alpha 1 released - based on OpenGL 2.1

May 07, 2008

Visualization Library alpha 1 released. Visualization Library is an open source C++ middleware for 2D/3D graphics applications based on the industry standard OpenGL 2.1, designed to develop professional applications for the Windows XP, Windows Vista and Linux/X11 operating systems. Visualization Library alpha 1 supports advanced features like OpenGL Shading Language, Frame Buffer Objects, Multiple Render Targets, Vertex and Pixel Buffer Objects, KdTree/AABB frustum culling, multilingual Unicode-based text engine, advanced texturing, DDS cubemaps, mipmaps, compressed textures and much more. Visualization Library can be especially useful in 3D/2D scientific visualization, virtual reality, augmented reality, visual simulation, data visualization, presentations, multimedia applications, special effects, 3d/2d games. The purpose of this alpha release is to gather the necessary feedback from the OpenGL community to make Visualization Library an even more valuable tool for visualization professionals.

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OpenGL/OpenGL ES development system: myOSx11-GL

May 06, 2008

myOSx11-GL is a Live CD system with focus on OpenGL/OpenGL ES and Game development, it also tries to be very small so it can run completly from RAM and therefore be faster and more responsive. Live CD image (75Mb) includes Xorg, Xgl/Compiz, Gimp, Blender and Opera. It works on PC and x86 Macintosh with minimum 256Mb system RAM. There are four development Add-Ons with over 100 OpenGL(ES) demos, each SDK is preconfigured so all the sorce code and demos will compile on one simple command: ‘make’ 1.) 10Mb - GLX, native X11 OpenGL interface 2.) 13Mb - Trolltech Qt-X11 OpenGL (Qt Embedded - OpenGL ES) 3.) 22Mb - PowerVR - OpenGL ES 1.1 and 2.0 4.) 2Mb - Scitech SNAP/MGL framebuffer OpenGL (X-less)

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gDEBugger V4.1 Adds Geometry Shaders Support and new ATI Performance Metrics Integration

May 06, 2008

The new gDEBugger V4.1 adds Geometry Shaders Support, and enables developers to view allocated geometry shader objects, shaders source code and properties. It also allows to Edit and Continue shaders “on the fly”. A new ATI (AMD) performance metrics integration was added, supporting the new ATI driver performance metrics infrastructure. This integration enables users to view ATI performance metrics such as hardware utilization, vertex wait for pixel, pixel wait for vertex, overdraw and more. These performance metrics together with gDEBugger’s Performance Analysis Toolbar provide a powerful solution for locating graphic system performance bottlenecks. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems.

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The Open Toolkit 0.9.1 released

May 06, 2008

With support for multiple monitors, OpenGL stereo, OpenAL EFX/XRam extensions, and WinForms/GTK# integration, the Open Toolkit 0.9.1 is easier to use than ever before. OpenTK is a free, cross-platform multimedia and game development library that can be used with all .Net/Mono languages. It runs on Windows and Linux, while a MacOS port is currently in progress.

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NVIDIA Shader Debugger and FX Composer 2.5 Betas Now Available

May 01, 2008

These new products provide a complete environment for shader authroing. Support for debugging of OpenGL CgFX fragment programs, including run control, variable inspection, and powerful visual debugging functionality. Particle systems # Visual models and styles (the ability to create, define, and export multiple looks for a model). Improved user interface. Remote control over TCP/IP. Get the software here.

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AmanithVG SRE engine based on OPenVG announced, OpenGL ES accelerated engine expected soon

Apr 28, 2008

Mazatech S.r.l. announces AmanithVG SRE (Software Rasterizer Engine), an OpenVG 1.0.1 implementation, to be released in May 2008. More than 900 internal tests, ad relative results, have been already published on the website. A new AmanithVG GLE (OpenGL ES accelerated engine) is expected in Q3 2008.

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Virtual Reality Chat 1.3.0 Released

Apr 28, 2008

Virtual Reality Chat 1.3 was released bringing improved 3D and 2D graphics powered by OpenGL Shading Language (GLSL). VRC is an open-source 3D application which provides text and voice chat. It uses OpenSceneGraph for rendering. In this release the quality of dynamic shadows has been improved and new widgets for distance-based voice chat have been added. Currently, new islands are constructed for the next release which make use of a GLSL-based terrain manager capable of rendering dynamic shadows. Windows and Linux based.

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Redsdk 1.4 released, OpenGL based full HDR real-time engine

Apr 28, 2008

The RED engine is 100% OpenGL based. As far as we know, it is still the only unified graphics engine available on the market, providing real-time 2D & 3D as well as photo-realistic (ray tracing) functions. The RED engine is NOT a video games engine but targets industrial markets, mainly CAD.

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Vega Strike 0.5.0 adds GLSL Support

Apr 28, 2008

On its 10 year anniverary, the open source cross platform OpenGL space simulator Vega Strike put 0.5.0 for download, the first release sporting GLSL shaders that exhibit normal mapping with self-shadows, specular glossiness mapping by using the LOD values on environment mapping. This GLSL shader fits within the 64 instruction limits on older ATI 9800, Intel and GeForceFX hardware and scales up to modern cards by smoothing the self shadowing effects. Sample Screenshots are available here and here. The shaders used are provided here.

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S3 Graphics announced Ultra Energy-Efficient Embedded Multimedia Graphics Processor with OpenGL 2

Apr 24, 2008

S3 Graphics announced the S3 Graphics 4300E graphics processor for embedded markets, bringing the latest in HD video playback, graphics rendering, display connectivity, and power management to developers of gaming, digital signage and other multimedia intensive embedded applications. Designed for DirectX™ 10.1 and OpenGL 2.1 using the latest programmable unified shader architecture, system developers can now bring an immersive 3D experience to feature-rich product introductions. The S3 Graphics 4300E also incorporates a programmable video engine with media acceleration for H.264, VC-1, AVS, DivX, and MPEG-2 HD, plus the latest in display connectivity including HDMI with HDCP, dual channel LVDS, and dual-link DVI.

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Altia, Inc. releases the OpenGL ES target for the Altia DeepScreen code generator

Apr 23, 2008

Altia DeepScreen is an embedded software tool that automatically generates tight, deployable C graphics code from the Altia Design graphical user interface (GUI) builder used for creating custom Human Machine Interfaces (HMIs). Please visit our Altia DeepScreen graphics code generation product page for more information on how DeepScreen can automatically generate custom ANSI C code for your OpenGL system.

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DAZ Studio 2.1 released with COLLADA export and full-color OpenGL preview

Apr 23, 2008

DAZ Studio 2.1, the free 3D Posing and Animation Software has been released. Gamers can modify their own 3D avatars and characters which are exportable via the COLLADA file format, and professional designers and illustrators can render scenery. Features include a full-color OpenGL preview and integration with the powerful 3Delight® Render Engine (compliant with Pixar’s RenderMan®) and Fast-Time™ Rendering via the user’s graphic card hardware.

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NVIDIA Updates OpenGL Spec Documentation

Apr 21, 2008

NVIDIA has updated the documentation for the OpenGL extension and language support. See http://developer.nvidia.com/object/nvidia_opengl_specs.html for the latest updates.

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