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5 2002 * Re: OpenGL 3 Updates
    (dor00) - Today at 08:25 AM
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User Hardware, Software, & Gaming Help (4 viewing)
  Questions from end-users on how to best use OpenGL with their hardware, applications & games
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4754 15148 * Re: Driver problems with g...
    (Zengar) - Yesterday at 09:21 PM
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Math and Algorithms
  Discussion about 3D math and linear algebra that is essential as a background to OpenGL coding
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741 2962 * Re: 2 math issues running ...
    (dletozeun) - 06/30/08 04:57 AM
OpenGL coding: beginners
  If you are just beginning to code with OpenGL, post your questions here
Moderator:  dorbie 
21935 94161 * Re: Determining which face...
    (Ilian Dinev) - Today at 05:54 AM
OpenGL coding: advanced (6 viewing)
  For experienced OpenGL programmers - advanced topics and discussions
Moderator:  Eric, dorbie, Tom Nuydens 
13858 97235 * Re: ATI Radeon HD 4800 Ope...
    (Sunray) - Today at 01:15 AM
OpenGL Shading Language (1 viewing)
  Discussion about the OpenGL Shading Language and related ARB extensions
Moderator:  Tom Nuydens 
1701 9927 * Re: Custom lights?
    (zeoverlord) - Yesterday at 12:12 PM
OpenGL under Windows (1 viewing)
  Discussions specific to OpenGL coding under Windows
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943 3481 * Re: gluCylinder memory lea...
    (modus) - 07/03/08 09:37 PM
OpenGL on Linux (1 viewing)
  Discussions specific to Linux - getting things to work, hardware acceleration and coding
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1639 7469 * Re: glxserver nvidia but g...
    (idr) - 06/09/08 02:04 PM
OpenGL on Macintosh
  Coding and performance using OpenGL on the Macintosh
Moderator:  ToolTech 
638 2472 * Re: glext
    (OneSadCookie) - 07/01/08 08:49 PM
OpenGL Toolkits (e.g. GLUT, CPW, GLFW, GLOW)
  Discussions about OpenGL toolkits and mid-level APIs such as GLUT, CPW, GLFW, GLOW, etc.
Moderator:  Khronos_webmaster 
416 1207 * Re: slow 2D-texturing in G...
    (Extinction) - 06/17/08 01:20 PM
High-level APIs (e.g. Inventor, Performer, Optimizer)
  Discussions about OpenGL scene graphs & Higher Level APIs such as Open Inventor, IRIS Performer, Open Optimizer
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128 327 * How to use OpenGL with Qto...
    (mahendra) - 05/12/08 10:23 PM
Suggestions for the next release of OpenGL
  OpenGL continues to evolve and improve. Here you can offer specific suggestions about what features should be added to future revisions.
Moderator:  V-man 
649 4680 * Re: Model shaders proposal
    (Jay I) - Yesterday at 11:47 AM
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