Hey Guys,
I found myself interested in texture synthesis - especially texture quilting.
Therefore I’m overlapping random patches of the original texture to create a new texture. With the overlapping part of two neighboring patches I already got the error surface texture (it’s the square of the difference of overlapping pixels).
Now I want to make the Minimum-error-boundary-cut but I cant find anything that would help me go through the rows and coloumns of pixel in the overlapping regions.
Someone told me that it may not be possible
I’m programming with Java on OS X with GLSL 3.3
I would appreciate your help!
Regards