Hi all,
I am trying to render a smooth AA text.
I’ve created a polygon mesh using a tessellator, then using a MSAA pass to get smooth edges.
*Weirdly the MSAA pass will result with black jaggies, around the edges (similar to pre-multiplied texture)
Weirdly because if I do a unpremultiplication the result is fine! (see second attachment)
I am almost 100% positive its the MSAA that causes this issue because If I turn the MSAA off, I get the regular white jaggies (steps)
Thanks!