GLES20. Android.
Prompt, please, as to render to a texture, and then render this texture mesh. Not working for me:
private int wi=displayW;
private int he=displayH;
//---------------in onSurfaceCreated
GLES20.glGenFramebuffers(1, this.frameBuffer, 0);
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBuffer[0]);
GLES20.glGenRenderbuffers(1, renderBuffer, 0);
GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, renderBuffer[0]);
GLES20.glGenTextures(1, this.textureBuffer, 0);
GLES20.glActiveTexture(GLES20.GL_TEXTURE1);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, this.textureBuffer[0]);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, wi, he, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
//-----------------------onDrawFrame
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBuffer[0]);
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, this.textureBuffer[0], 0);
GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, renderBuffer[0]);
GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER,
GLES20.GL_DEPTH_COMPONENT16 , wi,he);
GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER,
GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER,
renderBuffer[0]);
........render
GLES20.glFlush();
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, 0);
.......render mesh with texture