I have found the angle project which can do the opposite of what I want, and a small hack by jwz which allows running opengl programs using opengles… This is limited to only opengles 1. Specifically I am interested in implementing later versions of opengl support on top of opengles 2.0 making use of shaders where needed to support everything.
Does anyone know of the existence of such a library?
I should be able to in theory run opengl on top of opengles on top of opengl (using angle) for example to test performance and determine supported features.