Hi Guys,
I have been working lately to understand and run a very basic but yet the most modular project that can help
any new bee start with successful use of OpenGL2.0 in Windows[ATTACH]566[/ATTACH][ATTACH]567[/ATTACH][ATTACH]568[/ATTACH][ATTACH]569[/ATTACH][ATTACH]570[/ATTACH][ATTACH]566[/ATTACH][ATTACH]567[/ATTACH][ATTACH]568[/ATTACH][ATTACH]569[/ATTACH][ATTACH]570[/ATTACH].
I am attaching the source code for the same made in Microsoft Visual Express 2012
Remove .txt from all the files except fragement_shader.txt and vertex_shader.txt.
Follow this Dir structure to to build this projet successfully in Visual Express 2012.
inside SourceFiles: Triangle.cpp, Utils.cpp
inside Resources: fragment_shader.txt, vertex_shader.cpp
inside Header Files: Utils.h