GLSL float/vec3/vec4 array max size = GL_MAX_VERTEX_UNIFORM_VECTORS?

I run

glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxVertUniformsVect);

and get 1024.

Than in GLSL I do

uniform mediump vec4[1020] instance_mat

and that was ok. But with vec3/vec2/float it fails:

uniform mediump float[1030] instance_mat;          // fails
//uniform mediump vec2[1030] instance_mat;         // and this
//uniform mediump vec3[1030] instance_mat;         // and this

With following error:

cannot locate suitable resource to bind variable “instance_mat”. Possibly large array.

The question is: Does GL_MAX_VERTEX_UNIFORM_VECTORS return the number of all kind of arrays, no matter what size they are?
I mean, no matter does this float/vec2/vec3/vec4 - all counts as one VERTEX_UNIFORM_VECTOR?

it depends on implementation. do you test with AMD hardware by any chance?
http://www.opengl.org/wiki/Uniform_(GLSL) , here “Implementation limits” mentions it.

No, its nv9600m.

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