Kepler GK110 - using atomicMin64 from GLSL?

Hi,

According to the following document (*), GK110 GPUs (eg. GTX 780) offer atomicMin/Max/And/Or/Xor operations on 64-bit unsigned integers.

How can I access this functionality through GLSL? It is neither defined in ARB_shader_image_load_store nor NV_shader_buffer_store.

Thanks,
Fred

(*) Page Not Found | NVIDIA

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