Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: Can I create my own instruction set in OpenGL ARB?

  1. #1
    Newbie Newbie
    Join Date
    Sep 2013
    Posts
    1

    Can I create my own instruction set in OpenGL ARB?

    Hi to all people.

    Can I create my own instruction set to the OpenGL Extensions ?
    I want to create my own instruction and algorithm.

    With much regards from Binary Lifeforce.

  2. #2
    Member Regular Contributor
    Join Date
    Jan 2012
    Location
    Germany
    Posts
    325
    What exactly do you mean by creating your own instruction sets? If you want to define extensions, that's possible if you implement your own OpenGL implementation (e.g. add your extensions to an open source implementation like Mesa or if you can add it without changing the existing functions and "inject" the new functions in a LD_PRELOAD kind of style). But this wouldn't be very common.
    So please tell us what you have in mind exactly?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •