Alfonse, I agree with you. Almost like I got a 16-bit surface. I have X11 set to millions. No clue how to get it to work. I’ve read other people having problems with X11 under 10.6.3 + OpenGL. One guy said indexed mode broke on him (no clue why he’s using that though).
I may have to wait for the movers to bring my usb hard drive and take the old X11.app from my time machine backup
Stupid sanity check -
Are you perhaps passing GL_RGBA/GL_RGB as the internalFormat to glTexImage when setting up your textures?
If you use that you will just get whatever format the driver decides on. (Cause of a lot of ATi/Nvidia differences)
You should always specify the bit format you want (typically GL_RGBA8/GL_RGB8)