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  1. The topic title is a little bit ambiguous. The...

    The topic title is a little bit ambiguous. The better title would be "Writing compressed blocks directly into an compressed image". Normal rendering into compressed surface is a big problem, but it...
  2. Rendering into an image of a compressed texture

    Currently transcoding and dynamic texture compression looks like this (assuming compression in fragment shader):
    -you should create storage stg1 for compressed texture
    -you should create same-size...
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