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Type: Posts; User: wmelgaard

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  1. see...

    see https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml
    The default is to cull a polygon whose back is to the viewer.
    Add the disable, and those faces should reappear
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    glutDewstroyWindow cleanup

    My situation is that I have a subwindow in mainwindow which creates another subwindow in mainwindow. The second subwindow provides a template for inputting data. Upon completion of data entry, I...
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    The window was created with subWindow =...

    The window was created with
    subWindow = glutCreateSubWindow(mainWindow, margin, margin, width, height);
    glViewport(0, 0, (GLsizei) width, (GLsizei) height);

    Basically, I want to change...
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    resizing subwindow

    I have an existing subwindow that is to be replaced by a different one.
    Should I destroy the original and then create a new one, or merely change the size of the existing one?
    How do I change the...
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    Identifying a specific vertex

    If I mouse-click on s specific pixel, that will give me the x & y of the mouse, which is the projected location of the vertex which drew that pixel. Similarly, glReadPixels(x, y, 1, 1,...
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    That works. Problems solved. Thanx. FYI for...

    That works. Problems solved. Thanx.

    FYI for anyone else reading this thread:
    given

    glMatrixMode(GL_PROJECTION);
    glOrtho(xmin, xmax, ymin, ymax, zmin, zmax);
    ...
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    Changing the 0 to 1 helps. I misinterpreted the...

    Changing the 0 to 1 helps. I misinterpreted the glReadPixels() definition to be (target) + width & (target) + height.
    Leaving the glutSwapBuffers() where it is, I get z = 0.25194 and bgr = 0. Since...
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    canot read depth buffer

    The following program gives a value of (some random number) for the red point, but 0.0000 for the z-value of the point.
    How do I get a return of z != 0.0000, given that the point is located at 50,...
  9. From the tutorial, "do you want to move the...

    From the tutorial, "do you want to move the camera in one direction, or move the object in the opposite direction?" All of the examples in Chapter 3 move the model. Nate Robins' robot arm is drawn...
  10. glOrtho in GL_PROJECTION vs GL_MODELVIEW?

    I have a model xmin = -264.000000, xmax = 384.000000; ymin = -263.942993, ymax = 330.480591; zmin = 673.751099, zmax = 1345.000000
    If I include glOrtho((xmin -margin), (xmax +margin), (ymin...
  11. Back to basics, I have recently learned that my...

    Back to basics, I have recently learned that my push, transform and pops affect the transformation matrix, not the contents of the framebuffer. You say, "well, duh?"

    Google NASTRAN for what I am...
  12. Wow. I am mostly self taught, and my background...

    Wow. I am mostly self taught, and my background is as a structural engineer (PE), and incidentally as a computer programmer. I have the Red Book; I should probably get a copy of the Blue Book rather...
  13. I am writing an open source version of NASTRAN....

    I am writing an open source version of NASTRAN. Think of it as a CAD model undergoing computer analysis. My test file is from a real life project that has 10,000 points. My current objective is to...
  14. My objective is to rotate the entire model about...

    My objective is to rotate the entire model about the center of the second VBO.
    I am running Debian oldstable

    KDE reports OpenGL version 2.1 Mesa 7.7.1, and GLX version 1.4 Mesa. I understand that...
  15. glTranslate( 0, 0, something ) ineffectual on VBO

    I constructed two widgets, one centered on z =0, and another at z = offset, and wrote them both to VBO[1] and VBO[2].


    glMatrixMode(GL_MODELVIEW);
    glColor( 1, 0, 0 );
    glPushMatrix();...
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    glTranslate & glRotate deprecated

    I have recently readhttp://www.swiftless.com/tutorials/opengl4/3-opengl-4-matrices.html
    that glTranslate and glRotate are being deprecated in favor of OpenGL Mathmatics (GLM).
    This may fine and...
  17. Again without having seen your data, it sounds...

    Again without having seen your data, it sounds like the same problem as meshing a Finite Element Analysis (FEA) model. The Finite Element Method Its Basis And Fundamentals , by Ziendiewicz, Taylor &...
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    A few tutorials are nice, but if you really want...

    A few tutorials are nice, but if you really want to get into OpenGL, you need "The Red Book" OpenGL Programming Guide, available from your favorite book seller. This forum is not an adequate...
  19. The example that I provided (creating a sphere...

    The example that I provided (creating a sphere from a single triangle strip) in this forum sounds close to what you are trying to do.
    assume:
    float curve[n][npoints][3]; // this assumes that all...
  20. glLoadIdentity(); glTranslatef(ctrx,ctry,...

    glLoadIdentity();
    glTranslatef(ctrx,ctry, ctrz);
    glRotatef((pitch, 0, 1, 0);
    glRotatef((roll, 1, 0, 0);
    glRotate(yaw, 0,0,1);

    model();

    ...
  21. See the attached program for (hemisphere) from a...

    See the attached program for (hemisphere) from a single line strip. If the limit in line 38 is changed from 180 - 360, you will get the entire sphere
    Left click and drag rotates the model.1235
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    Incidentally, the ctrz for my current model is...

    Incidentally, the ctrz for my current model is ~1000, and the model maximum radius is 710. My VBO rendering appears be rotating about z=0 (?) regardless of translation of ctrz = +/- 1000
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    rotating VBO about x,y axes

    My problem is that the model is not rotating about any recognizable z coordinate. I expect it to rotate about z = ctrz.

    Since my data is in a linked list instead of an array, I built the VBO using...
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    Thank you. It will take me a few days...

    Thank you. It will take me a few days experimenting, but it looks rather straight forward.

    Is there a callback function that will tell me how much buffer array space I have in the GPU?
    My sample...
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    My model() function is very efficient in terms of...

    My model() function is very efficient in terms of memory, but not speed. That was not a problem until I tried to rotate it. if I generate a Vertex Buffer Object as malexander suggests, that would...
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