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Type: Posts; User: brendan8

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    Thank you very much! That answered question #4...

    Thank you very much! That answered question #4 quite nicely!

    Does it look to you as if my overall logic is correct?
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    Multipass Shader thought Process

    Hey guys,

    I posted a thread last night which was really code heavy, and nobody has replied yet, so I thought I'd post another, which just contained my understanding of how to tackle a multipass...
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    Problem with Framebuffer

    Hey all,

    I am trying to take the attach the output of one shader to an opengl texture I created, then pass it to another shader. I have this code:



    glFramebufferTexture(GL_DRAW_FRAMEBUFFER,...
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    Mutipass Shader problem

    Hey Guys, I'm attempting to Create a texture, bind it to a location, output a vec3 in the fragment shader to that location, then pass in that texture (which should now have the data) into another...
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