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  1. By the way, I am using a Geforce GTX 680, if this...

    By the way, I am using a Geforce GTX 680, if this is of any relevance. I've read that on previous cards, multisampling has been implemented as a combination of multisampling and supersampling,...
  2. GL_TEXTURE_2D_MULTISAMPLE with 1 sample vs. GL_TEXTURE_2D

    Hello everybody,

    I am currently switching an existing OpenGL renderer from regular 2D texture render targets to multisample textures. One requirement of this renderer is that anti-aliasing can be...
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    Re: Forward-compatible line drawing

    Thank you for your answer. As you noticed yourself, this is not really a problem I am having, I am just asking for different ways of what I could think of. If collecting all lines into a single...
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    1,208

    Forward-compatible line drawing

    Hello everybody,

    what is the correct and most efficient way to draw single lines in a forward-compatible way? In my application, lines are only used for debugging purposes (i.e. to represent...
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