Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; Posts From Last Day

Search: Search took 0.00 seconds.

  1. The threads below have not been updated since your last visit or since forums have been marked read.
    • Replies: 0
    • Views: 17
    Last Post: Yesterday 11:36 PM
    by Rhandrey  Go to last post
  2. Where's GL_ARB_bindless_texture ?

    Started by Prune, Yesterday 01:01 PM
    • Replies: 1
    • Views: 51
    Last Post: Yesterday 03:24 PM
    by Nikki_k  Go to last post
  3. How to render a basic tilemap?

    Started by JohnMcJohnson, Yesterday 11:43 AM
    • Replies: 0
    • Views: 59
    Last Post: Yesterday 11:43 AM
    by JohnMcJohnson  Go to last post
  4. barrier() stalls which threads

    Started by driver, Yesterday 11:05 AM
    barrier, synchronization
    • Replies: 0
    • Views: 43
    Last Post: Yesterday 11:05 AM
    by driver  Go to last post
  5. GLU for 64 bits Windows?

    Started by Tzupy, Yesterday 10:11 AM
    • Replies: 0
    • Views: 41
    Last Post: Yesterday 10:11 AM
    by Tzupy  Go to last post
  6. how to move view

    Started by q13918, 07-30-2014 11:53 AM
    • Replies: 5
    • Views: 191
    Last Post: Yesterday 09:52 AM
    by q13918  Go to last post
  7. How to send vertex color to vertex shader?

    Started by ddguan, 07-29-2014 07:21 PM
    • Replies: 3
    • Views: 124
    Last Post: Yesterday 05:06 AM
    by Dark Photon  Go to last post
  8. How to keep objects stable

    Started by q13918, Yesterday 04:14 AM
    • Replies: 0
    • Views: 74
    Last Post: Yesterday 04:14 AM
    by q13918  Go to last post
Results 1 to 8 of 8