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Type: Posts; User: DaveHoskins

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    I'm just asking what do most people say to...

    I'm just asking what do most people say to customers when faced with the question of running OpenGL software on Windows.

    Some laptops fail when installing the latest card drivers, and people are...
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    I'll just do what Minecraft does and have some...

    I'll just do what Minecraft does and have some pages dedicated for information. It would be nice if Khronos put some effort in promoting the drivers for Windows somehow, it's like they've just given...
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    Don't you find that a little unhelpful of them? I...

    Don't you find that a little unhelpful of them? I would have thought a more user friendly approach would be better. Just telling customers to find out what their card is, and whether they are going...
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    Best way to inform people about OpenGL?

    Hi, I'm using OpenGL on Windows. And occasionally people using my software do not have any OpenGL drivers on their PC. I was wondering if there was an official site I can send them to which explains...
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    Oh that's great. Thanks for the definitive reply,...

    Oh that's great. Thanks for the definitive reply, I'd suspected something like this was going on, but it's nice not to feel isolated as I've spent hours tracking down something that I had no control...
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    OK, like textures. Thanks I'll do that. ...

    OK, like textures. Thanks I'll do that.

    Although my point was that SUBData is supposed to be the preferred way to update a buffer of the same size, isn't it?
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    It seems to not be a problem on a Win7 laptop. So...

    It seems to not be a problem on a Win7 laptop. So I'm presume it's wasteful driver software that's munching up memory on my GTX 260. In fact, my same executable uses 200Mb less memory on the laptop!...
  8. Thanks for replying. I'm just getting delays on...

    Thanks for replying.
    I'm just getting delays on slower graphics cards (laptop). A small number of textures are 2048x2048 in size, and I was wondering if the pipeline was halted while the texture was...
  9. Rendering to texture, then using texture on next frame...

    Hello, I'm FBO rendering to quite large textures, often with complex shaders. But I don't need them immediately, so would it be better to double buffer them to be used in the next frame, or doesn't...
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    glBufferSubData memory usage increasing

    Hello, I want to update some fixed size vertex data, which should be straight forward, but I'm getting increasing memory usage if I'm updating with 'glBufferSubData.'
    In the test example below, if I...
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