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Type: Posts; User: Jackoz

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    Thanks, this means that I will have to create...

    Thanks, this means that I will have to create particles directly as GL_TRIANGLE_STRIP and skip the geometry shader, it seems the more reasonable way for my current knowledge.

    It seems like that...
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    Transform Feedback with a VAO and a GS

    Hello, I'm studying modern OpenGL for a project (I always used ancient immediate mode when I needed it) and one of my task is to manage some particle emitters.

    I discovered about Transform...
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