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Type: Posts; User: jonatasdaniel

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    ViewerActivity package...

    ViewerActivity



    package br.furb.rma.activities;

    import java.io.File;
    import java.util.ArrayList;
    import java.util.List;
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    See the code! package...

    See the code!



    package br.furb.rma.activities;

    import java.nio.ByteBuffer;
    import java.nio.ByteOrder;
    import java.nio.FloatBuffer;
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    It's GLSurfaceView.Renderer!

    It's GLSurfaceView.Renderer!
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    Nope, the number os textures is the number of...

    Nope, the number os textures is the number of files readed in SDCARD.

    I made the try, look:
    https://dl.dropboxusercontent.com/u/77565492/Captura%20de%20tela%20de%202013-11-15%2013%3A57%3A37.png
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    This part: ...

    This part:



    /*gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
    gl.glColor4f(0.0f, 1.0f, 0.0f, 0.5f);
    gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);...
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    I'm loading, in my test, 5 textures, but it's...

    I'm loading, in my test, 5 textures, but it's dynamic.
    It's not the best way to do this with many textures?
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    I moved the code of square#draw method to...

    I moved the code of square#draw method to viewer_renderer#onDrawFrame, and the problem persists.
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    I've tested it with this snippet of code...

    I've tested it with this snippet of code uncommented, and continued working there.
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    Only here: public void onDrawFrame(GL10...

    Only here:



    public void onDrawFrame(GL10 gl) {
    //gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
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    Camera rotate problem

    First, sorry for my bad English.

    I am developing my final project do college, a volumetric viewer for Android, and i have de a problem.
    The first visualization is fine, but when i rotate the...
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