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Type: Posts; User: Delacr

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    Thank you for your answer. Indeed, I havn’t...

    Thank you for your answer.
    Indeed, I havn’t notice that the OUT_OF_MEMORY error isn’t mandatory.
    I understand that the error can appear at any time, I could deal with it. I could test OpenGL error...
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    glTexImage2D doesn’t report error

    Hello,
    I work with OpenGL 3.3.
    I try to create an OpenGL texture with a size defined by the user. After calling glTexImage2D I call glGetError. If there is an error I give a message to the user...
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