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Type: Posts; User: giello

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  1. Ok, thank you. I think I'll tessellate each...

    Ok, thank you. I think I'll tessellate each polygon on the fly
  2. I understand. I'm using GL_POLYGON along with ...

    I understand.

    I'm using GL_POLYGON along with GL_LINE_LOOP, GL_LINE_STRIP and others functions.. it depends on the shapefile's data.

    Actually, I think the problems are due to GL_LINE_LOOP..
  3. the one in which tessellation is ok uses an amd...

    the one in which tessellation is ok uses an amd FirePro while the other it's a GeForce, I have to check for the model number
  4. wouldn't it possible that OpenGl internal...

    wouldn't it possible that OpenGl internal implementation changed in a way to draw concave polygons?
  5. Ok, I understand. Thank you for your suggestions....

    Ok, I understand. Thank you for your suggestions.

    The fact is that in the other computer it works great.. very strange...


    Which solution do you suggest to use? is there anything already ready...
  6. GL_POLYGON and QT: working after update.. why!??

    Hi guys,

    I'm using opengl with Qt and I'm working on shapefiles.

    Basically, I was taking the shapefile and building the map with OpengGl drawing points, lines and polygons depending on the data...
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