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Type: Posts; User: viveksrivastava

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    I found it void glutSpecialUpFunc (void...

    I found it void glutSpecialUpFunc (void (*func)(int key, int x, int y));
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    glutKeyboardUpFunc

    glutKeyboardUpFunc not work with arrow key how can I catch arrow key press and release event. Thanks in advance.
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    Find Cordinates

    My question is:

    Is there a way to retrieve the coordinates of a vertex after translations or rotation?

    Example: x = 10, y = 10, z = -2

    After a calls to glRotate(45,0,1,1) how can I know the...
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    Rasterization and Fragment

    Hi everyone,
    Rasterization takes processed vertex as input and determine pixel and fragment.Suppose any primitive(GL_LINE) after rasterization take 5 pixel then how rasterization determine...
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    Thanks carsten neumann, How implement...

    Thanks carsten neumann,
    How implement GL_TEXTURE_1D;
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    828

    Texture

    Hi everyone,
    I want to know about GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP and how can we map on 2d or 3d...
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    I am unable to find out any content about half...

    I am unable to find out any content about half angle,please if you have any, mention it . thanks in advance.:doh:
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    Thanks for link, "Any pure orientation change...

    Thanks for link, "Any pure orientation change from one coordinate system to another can be represented by a rotation about some axis by some angle" thats fine now I can visualise with some other...
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    quaternion

    Hi everyone, Plz tell me funda of quaternion how can we calculate from euler angle and please tell me how can I calculate q[w,x,y,z] factor.:D
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    void make_scene() { init(); ...

    void make_scene()
    {
    init();


    glRotatef(scene_zangel,0.0,0.0,1.0);
    glRotatef(scene_xangel,1.0,0.0,0.0);
    glRotatef(scene_yangel,0.0,1.0,0.0);

    glPushMatrix();
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    void rotation_inbuilt() { printf("My rotation...

    void rotation_inbuilt()
    {
    printf("My rotation value of thetax thetay thetaz:- %f\t,%f\t,%f\t",theta_x,theta_y,theta_z);


    glRotatef(theta_z,0.0,0.0,1.0);
    glRotatef(theta_y,0.0,1.0,0.0);...
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    Quaternions

    Thanks :o ,

    "You can represent rotations and orientations with the same mathematical constructs (ie: matrices and quaternions)"

    Tell me basic funda of Quaternion, How it manage orientation and...
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    orientation and rotation

    Hi, I am confused :confused: with term 'Orientation' and 'Rotation'.anyone please explain .Thanks in advance........
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