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Type: Posts; User: XxOsurfer3xX

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  1. Thanks for all the answers! GLSW looks sweet,...

    Thanks for all the answers! GLSW looks sweet, decissions, decissions...
  2. Thanks for the answer. I'm interested in what...

    Thanks for the answer.

    I'm interested in what you said about caching precompiled shader binaries, could you elaborate more?
  3. Proper way of handling multiple shaders

    I have an application with multiple shaders, that right now I am loading from files (ie basic.vs basic.fs). I was wondering what is the best way to handle shaders. External files or embedded in the...
  4. Need help raycasting on fragment shader

    I'm trying to raycast GL_POINTS on a fragment shader, so I can draw them with an orientation given by a normal vector.

    Right now I have this code on my fragment shader:

    float x =...
  5. VBO size doubts in weird testing results

    I'm working on visualization of massive point clouds, somewhere in the ballpark of 330 million points per scene. I use VBOs to upload this data to VRAM and I couldn't find a lot of info on what the...
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