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  1. 05-31-2012
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Threads 1 to 25 of 31

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

    • Replies: 4
    • Views: 186
    08-29-2014, 07:36 AM Go to last post
    • Replies: 2
    • Views: 187
    08-29-2014, 02:11 AM Go to last post
  1. Chunked LoD cracks

    Started by glararan, 06-28-2014 03:59 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,763
    08-24-2014, 08:16 AM Go to last post
    • Replies: 0
    • Views: 229
    08-10-2014, 08:14 AM Go to last post
  2. EXT_shader_framebuffer_fetch - On desktop?

    Started by Ed Daenar, 08-24-2014 07:34 AM
    • Replies: 3
    • Views: 266
    08-28-2014, 06:11 PM Go to last post
  3. FBO synchronization

    Started by jastrother, 08-06-2014 05:56 PM
    • Replies: 1
    • Views: 279
    08-07-2014, 05:43 PM Go to last post
  4. glPopAttrib "Invalid draw bindings."

    Started by ViolentHamster, 08-21-2014 09:12 AM
    • Replies: 3
    • Views: 265
    08-22-2014, 07:04 AM Go to last post
  5. glTexturePageCommitmentEXT problem

    Started by foreigner, 07-22-2014 12:51 AM
    • Replies: 1
    • Views: 481
    08-04-2014, 05:02 AM Go to last post
  6. gl_ClipDistance read in fragment shader

    Started by Yandersen, Yesterday 07:58 AM
    • Replies: 1
    • Views: 84
    Today, 04:40 AM Go to last post
  7. Inputting dynamic data to the VBO's

    Started by maheedharachalla, 08-12-2014 09:54 AM
    • Replies: 7
    • Views: 565
    08-14-2014, 01:09 AM Go to last post
  8. Issues with translucency (blending)

    Started by raga34, 08-02-2014 05:07 AM
    alpha, blending, cucumiform, lighting, premultiplied
    • Replies: 4
    • Views: 529
    08-02-2014, 12:37 PM Go to last post
  9. Linearize the Depth buffer

    Started by Yandersen, 08-19-2014 07:16 PM
    • Replies: 9
    • Views: 626
    Today, 08:02 AM Go to last post
  10. Load and display a video stream in openGL

    Started by Doctor100, 08-25-2014 07:47 AM
    opengl
    • Replies: 0
    • Views: 166
    08-25-2014, 07:47 AM Go to last post
  11. Multisampling vs. double-sized FBO

    Started by Yandersen, 08-30-2014 02:54 PM
    • Replies: 2
    • Views: 152
    Yesterday, 05:11 AM Go to last post
  12. one mesh, multiple texture

    Started by Ruggero Visitnin, 08-28-2014 03:31 AM
    • Replies: 9
    • Views: 290
    08-29-2014, 10:27 AM Go to last post
  13. OpenGL: dynamic depth sorting with BSP Tree

    Started by Eerie Code, 08-14-2014 09:54 AM
    • Replies: 0
    • Views: 199
    08-14-2014, 09:54 AM Go to last post
  14. Optimize grid rendering for post T&L cache

    Started by Yandersen, 08-06-2014 06:21 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,044
    08-15-2014, 06:55 AM Go to last post
  15. Question Questions about Scope of Mapped Buffer Validity

    Started by Talonsear, 08-14-2014 07:15 PM
    • Replies: 2
    • Views: 274
    08-15-2014, 06:12 AM Go to last post
  16. Real time volume rendering and editing

    Started by Maxwell0star, 08-14-2014 11:03 AM
    paint, raycast, volume
    • Replies: 0
    • Views: 225
    08-14-2014, 11:03 AM Go to last post
  17. Separate Shader Objects

    Started by sylvia9126, 08-29-2014 12:30 AM
    • Replies: 4
    • Views: 156
    Today, 05:26 AM Go to last post
  18. Poll Poll: Should I provide interleaving to end users?

    Started by DarioCiao!, 08-11-2014 04:02 AM
    • Replies: 8
    • Views: 737
    08-13-2014, 05:21 PM Go to last post
  19. Show a bitmap video in OpenGL

    Started by Doctor100, 08-18-2014 01:56 AM
    opengl
    • Replies: 3
    • Views: 334
    08-18-2014, 11:58 PM Go to last post
    • Replies: 2
    • Views: 178
    08-27-2014, 10:10 AM Go to last post
  20. texture baking space

    Started by strattonbrazil, 08-05-2014 08:22 PM
    • Replies: 0
    • Views: 243
    08-05-2014, 08:22 PM Go to last post
  21. The point of shadow samplers vs regular samplers

    Started by mlfarrell, 08-12-2014 02:23 PM
    • Replies: 2
    • Views: 334
    08-24-2014, 07:10 AM Go to last post

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