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  1. 05-31-2012
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Threads 1 to 25 of 39

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. Bicubic cubemap filtering

    Started by FranzderBauer, 09-02-2014 03:09 PM
    • Replies: 4
    • Views: 364
    09-07-2014, 04:32 PM Go to last post
    • Replies: 4
    • Views: 374
    08-29-2014, 07:36 AM Go to last post
    • Replies: 2
    • Views: 371
    08-29-2014, 02:11 AM Go to last post
  2. Chunked LoD cracks

    Started by glararan, 06-28-2014 03:59 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,029
    08-24-2014, 08:16 AM Go to last post
  3. Code Organization

    Started by Ruggero Visitnin, 09-11-2014 12:05 PM
    • Replies: 6
    • Views: 375
    09-12-2014, 11:47 AM Go to last post
    • Replies: 0
    • Views: 199
    09-01-2014, 11:48 PM Go to last post
  4. Dual paraboloid shadow mapping confusion

    Started by raga34, 09-14-2014 04:17 AM
    • Replies: 1
    • Views: 137
    09-14-2014, 05:43 AM Go to last post
  5. EXT_shader_framebuffer_fetch - On desktop?

    Started by Ed Daenar, 08-24-2014 07:34 AM
    • Replies: 3
    • Views: 430
    08-28-2014, 06:11 PM Go to last post
  6. Frequent GL_OUT_OF_MEMORY errors

    Started by JoshKlint, 09-13-2014 09:36 AM
    • Replies: 5
    • Views: 321
    09-16-2014, 03:55 PM Go to last post
  7. glPopAttrib "Invalid draw bindings."

    Started by ViolentHamster, 08-21-2014 09:12 AM
    • Replies: 3
    • Views: 407
    08-22-2014, 07:04 AM Go to last post
  8. gl_ClipDistance read in fragment shader

    Started by Yandersen, 08-31-2014 07:58 AM
    • Replies: 2
    • Views: 293
    09-01-2014, 12:46 PM Go to last post
  9. How to create a camera to a 3D (game)

    Started by Kalir44, 09-06-2014 01:26 AM
    • Replies: 8
    • Views: 596
    09-17-2014, 09:38 AM Go to last post
  10. Implement Unity Transform.LookAt function.

    Started by Darkpower, 09-02-2014 02:11 PM
    • Replies: 1
    • Views: 213
    09-02-2014, 02:39 PM Go to last post
    • Replies: 0
    • Views: 218
    09-01-2014, 04:29 PM Go to last post
  11. Linearize the Depth buffer

    Started by Yandersen, 08-19-2014 07:16 PM
    • Replies: 9
    • Views: 1,031
    09-01-2014, 08:02 AM Go to last post
  12. Load and display a video stream in openGL

    Started by Doctor100, 08-25-2014 07:47 AM
    opengl
    • Replies: 0
    • Views: 279
    08-25-2014, 07:47 AM Go to last post
  13. model textures being redirected to font textures

    Started by Tcll5850, 02-28-2014 10:53 AM
    • Replies: 7
    • Views: 1,418
    09-07-2014, 09:43 PM Go to last post
  14. Multisampling vs. double-sized FBO

    Started by Yandersen, 08-30-2014 02:54 PM
    • Replies: 2
    • Views: 318
    08-31-2014, 05:11 AM Go to last post
    • Replies: 2
    • Views: 160
    09-12-2014, 11:42 AM Go to last post
  15. NVIDIA Maxwell texturing performance

    Started by Aleksandar, 09-13-2014 05:24 AM
    • Replies: 2
    • Views: 249
    09-15-2014, 02:59 AM Go to last post
    • Replies: 3
    • Views: 226
    09-16-2014, 06:14 AM Go to last post
  16. one mesh, multiple texture

    Started by Ruggero Visitnin, 08-28-2014 03:31 AM
    • Replies: 9
    • Views: 610
    08-29-2014, 10:27 AM Go to last post
  17. OpenGL sRGB framebuffer oddity

    Started by Chris_F, 09-15-2014 12:00 PM
    • Replies: 0
    • Views: 122
    09-15-2014, 12:00 PM Go to last post
  18. Question OSX 4.1 Core Profile Draw Issue

    Started by paultech, 09-06-2014 12:36 PM
    • Replies: 3
    • Views: 286
    09-06-2014, 02:41 PM Go to last post
  19. Preparing data for instanced rendering

    Started by jmakitalo, 09-17-2014 05:43 AM
    • Replies: 1
    • Views: 143
    Yesterday, 12:23 PM Go to last post

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