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  1. 05-31-2012
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Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

    • Replies: 1
    • Views: 32
    Today, 06:46 PM Go to last post
  1. Chunked LoD cracks

    Started by glararan, 06-28-2014 03:59 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,696
    08-24-2014, 08:16 AM Go to last post
    • Replies: 0
    • Views: 208
    08-10-2014, 08:14 AM Go to last post
  2. EXT_shader_framebuffer_fetch - On desktop?

    Started by Ed Daenar, 08-24-2014 07:34 AM
    • Replies: 3
    • Views: 197
    Today, 06:11 PM Go to last post
  3. FBO synchronization

    Started by jastrother, 08-06-2014 05:56 PM
    • Replies: 1
    • Views: 268
    08-07-2014, 05:43 PM Go to last post
  4. glPopAttrib "Invalid draw bindings."

    Started by ViolentHamster, 08-21-2014 09:12 AM
    • Replies: 3
    • Views: 213
    08-22-2014, 07:04 AM Go to last post
  5. glTexturePageCommitmentEXT problem

    Started by foreigner, 07-22-2014 12:51 AM
    • Replies: 1
    • Views: 468
    08-04-2014, 05:02 AM Go to last post
  6. Question how to alternate 2 VBOs inside one VAO

    Started by Sobeit, 07-29-2014 04:41 PM
    vao
    • Replies: 2
    • Views: 456
    07-30-2014, 02:05 PM Go to last post
  7. Inputting dynamic data to the VBO's

    Started by maheedharachalla, 08-12-2014 09:54 AM
    • Replies: 7
    • Views: 521
    08-14-2014, 01:09 AM Go to last post
  8. Issues with translucency (blending)

    Started by raga34, 08-02-2014 05:07 AM
    alpha, blending, cucumiform, lighting, premultiplied
    • Replies: 4
    • Views: 494
    08-02-2014, 12:37 PM Go to last post
  9. Linearize the Depth buffer

    Started by Yandersen, 08-19-2014 07:16 PM
    • Replies: 8
    • Views: 528
    08-23-2014, 03:57 PM Go to last post
  10. Load and display a video stream in openGL

    Started by Doctor100, 08-25-2014 07:47 AM
    opengl
    • Replies: 0
    • Views: 122
    08-25-2014, 07:47 AM Go to last post
  11. one mesh, multiple texture

    Started by Ruggero Visitnin, Today 03:31 AM
    • Replies: 6
    • Views: 110
    Today, 06:42 PM Go to last post
  12. OpenGL: dynamic depth sorting with BSP Tree

    Started by Eerie Code, 08-14-2014 09:54 AM
    • Replies: 0
    • Views: 176
    08-14-2014, 09:54 AM Go to last post
  13. Optimize grid rendering for post T&L cache

    Started by Yandersen, 08-06-2014 06:21 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 946
    08-15-2014, 06:55 AM Go to last post
  14. Question Questions about Scope of Mapped Buffer Validity

    Started by Talonsear, 08-14-2014 07:15 PM
    • Replies: 2
    • Views: 250
    08-15-2014, 06:12 AM Go to last post
  15. Real time volume rendering and editing

    Started by Maxwell0star, 08-14-2014 11:03 AM
    paint, raycast, volume
    • Replies: 0
    • Views: 199
    08-14-2014, 11:03 AM Go to last post
  16. Poll Poll: Should I provide interleaving to end users?

    Started by DarioCiao!, 08-11-2014 04:02 AM
    • Replies: 8
    • Views: 672
    08-13-2014, 05:21 PM Go to last post
  17. Show a bitmap video in OpenGL

    Started by Doctor100, 08-18-2014 01:56 AM
    opengl
    • Replies: 3
    • Views: 292
    08-18-2014, 11:58 PM Go to last post
    • Replies: 2
    • Views: 121
    Yesterday, 10:10 AM Go to last post
  18. texture baking space

    Started by strattonbrazil, 08-05-2014 08:22 PM
    • Replies: 0
    • Views: 226
    08-05-2014, 08:22 PM Go to last post
  19. The point of shadow samplers vs regular samplers

    Started by mlfarrell, 08-12-2014 02:23 PM
    • Replies: 2
    • Views: 299
    08-24-2014, 07:10 AM Go to last post
  20. Trasnfer Data from FBO to PBO issues

    Started by JohnMarkem, 07-30-2014 01:50 PM
    fbo, vbo
    • Replies: 0
    • Views: 259
    07-30-2014, 01:50 PM Go to last post
  21. Txaa ?

    Started by gogh0, 08-20-2014 04:04 PM
    • Replies: 0
    • Views: 175
    08-20-2014, 04:04 PM Go to last post
    • Replies: 2
    • Views: 285
    08-11-2014, 06:01 PM Go to last post

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