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  1. 05-31-2012
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Threads 1 to 25 of 28

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. Optimize grid rendering for post T&L cache

    Started by Yandersen, 08-06-2014 06:21 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 774
    08-15-2014, 06:55 AM Go to last post
  2. Poll Poll: Should I provide interleaving to end users?

    Started by DarioCiao!, 08-11-2014 04:02 AM
    • Replies: 8
    • Views: 550
    08-13-2014, 05:21 PM Go to last post
  3. Inputting dynamic data to the VBO's

    Started by maheedharachalla, 08-12-2014 09:54 AM
    • Replies: 7
    • Views: 393
    08-14-2014, 01:09 AM Go to last post
  4. Multiple windows

    Started by dukey, 07-07-2014 03:00 PM
    • Replies: 5
    • Views: 778
    07-24-2014, 04:37 AM Go to last post
  5. VBO and error 1282

    Started by superseed77, 08-07-2014 07:24 AM
    mrt, vbo
    • Replies: 5
    • Views: 422
    08-11-2014, 01:43 PM Go to last post
  6. Issues with translucency (blending)

    Started by raga34, 08-02-2014 05:07 AM
    alpha, blending, cucumiform, lighting, premultiplied
    • Replies: 4
    • Views: 410
    08-02-2014, 12:37 PM Go to last post
  7. Linearize the Depth buffer

    Started by Yandersen, Yesterday 07:16 PM
    linear z buffer, z-buffer, z-fighting
    • Replies: 4
    • Views: 130
    Today, 03:54 PM Go to last post
  8. Show a bitmap video in OpenGL

    Started by Doctor100, 08-18-2014 01:56 AM
    opengl
    • Replies: 3
    • Views: 211
    08-18-2014, 11:58 PM Go to last post
    • Replies: 3
    • Views: 233
    08-18-2014, 06:32 AM Go to last post
  9. FBOs and Viewports

    Started by FrankBoltzmann, 07-13-2014 05:01 PM
    • Replies: 2
    • Views: 655
    07-25-2014, 05:40 PM Go to last post
  10. Separate VBO and BaseVertex

    Started by Sagaceil, 07-21-2014 03:54 PM
    basevertex, indices, pointer, vbo
    • Replies: 2
    • Views: 400
    07-22-2014, 01:41 AM Go to last post
  11. Question how to alternate 2 VBOs inside one VAO

    Started by Sobeit, 07-29-2014 04:41 PM
    vao
    • Replies: 2
    • Views: 417
    07-30-2014, 02:05 PM Go to last post
    • Replies: 2
    • Views: 220
    08-11-2014, 06:01 PM Go to last post
  12. Question Questions about Scope of Mapped Buffer Validity

    Started by Talonsear, 08-14-2014 07:15 PM
    • Replies: 2
    • Views: 189
    08-15-2014, 06:12 AM Go to last post
  13. glTexturePageCommitmentEXT problem

    Started by foreigner, 07-22-2014 12:51 AM
    • Replies: 1
    • Views: 428
    08-04-2014, 05:02 AM Go to last post
    • Replies: 1
    • Views: 386
    07-23-2014, 01:55 AM Go to last post
  14. FBO synchronization

    Started by jastrother, 08-06-2014 05:56 PM
    • Replies: 1
    • Views: 237
    08-07-2014, 05:43 PM Go to last post
  15. The point of shadow samplers vs regular samplers

    Started by mlfarrell, 08-12-2014 02:23 PM
    • Replies: 1
    • Views: 187
    08-12-2014, 04:31 PM Go to last post
  16. Using Shared Memory Extensions with FBO Tetxtures

    Started by kf6uzf, Yesterday 09:14 AM
    • Replies: 1
    • Views: 129
    Today, 05:06 AM Go to last post
    • Replies: 0
    • Views: 285
    07-22-2014, 12:13 PM Go to last post
  17. Good opensource bptc encoder

    Started by N64Marin, 07-28-2014 10:59 PM
    • Replies: 0
    • Views: 254
    07-28-2014, 10:59 PM Go to last post
    • Replies: 0
    • Views: 219
    07-29-2014, 02:08 AM Go to last post
  18. Trasnfer Data from FBO to PBO issues

    Started by JohnMarkem, 07-30-2014 01:50 PM
    fbo, vbo
    • Replies: 0
    • Views: 216
    07-30-2014, 01:50 PM Go to last post
  19. OpenGL: dynamic depth sorting with BSP Tree

    Started by Eerie Code, 08-14-2014 09:54 AM
    • Replies: 0
    • Views: 124
    08-14-2014, 09:54 AM Go to last post
  20. Real time volume rendering and editing

    Started by Maxwell0star, 08-14-2014 11:03 AM
    paint, raycast, volume
    • Replies: 0
    • Views: 146
    08-14-2014, 11:03 AM Go to last post

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