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  1. 05-31-2012
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Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. When exactly does glBeginQuery set the counter to zero?

    Started by FrankBoltzmann, 08-29-2014 08:43 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,168
    09-08-2014, 10:23 AM Go to last post
  2. Chunked LoD cracks

    Started by glararan, 06-28-2014 03:59 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,059
    08-24-2014, 08:16 AM Go to last post
  3. some explanations about textures

    Started by Ruggero Visitnin, 09-07-2014 08:48 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 717
    09-09-2014, 09:08 AM Go to last post
  4. Linearize the Depth buffer

    Started by Yandersen, 08-19-2014 07:16 PM
    • Replies: 9
    • Views: 1,111
    09-01-2014, 08:02 AM Go to last post
  5. one mesh, multiple texture

    Started by Ruggero Visitnin, 08-28-2014 03:31 AM
    • Replies: 9
    • Views: 660
    08-29-2014, 10:27 AM Go to last post
    • Replies: 9
    • Views: 665
    09-15-2014, 12:07 PM Go to last post
  6. How to create a camera to a 3D (game)

    Started by Kalir44, 09-06-2014 01:26 AM
    • Replies: 8
    • Views: 662
    09-17-2014, 09:38 AM Go to last post
  7. Storing normalized linear depth?

    Started by raga34, 09-16-2014 03:07 AM
    calyx, deferred, depth, g-buffer, position reconstruction
    • Replies: 8
    • Views: 400
    09-19-2014, 05:32 PM Go to last post
  8. model textures being redirected to font textures

    Started by Tcll5850, 02-28-2014 10:53 AM
    • Replies: 7
    • Views: 1,468
    09-07-2014, 09:43 PM Go to last post
  9. Separate Shader Objects

    Started by sylvia9126, 08-29-2014 12:30 AM
    • Replies: 6
    • Views: 560
    09-06-2014, 07:39 AM Go to last post
  10. Code Organization

    Started by Ruggero Visitnin, 09-11-2014 12:05 PM
    • Replies: 6
    • Views: 420
    09-12-2014, 11:47 AM Go to last post
  11. What actually does GL_RASTERIZER_DISCARD

    Started by Aleksandar, 09-16-2014 03:33 AM
    • Replies: 6
    • Views: 372
    09-20-2014, 06:35 AM Go to last post
  12. Frequent GL_OUT_OF_MEMORY errors

    Started by JoshKlint, 09-13-2014 09:36 AM
    • Replies: 5
    • Views: 375
    09-16-2014, 03:55 PM Go to last post
    • Replies: 4
    • Views: 390
    08-29-2014, 07:36 AM Go to last post
  13. Bicubic cubemap filtering

    Started by FranzderBauer, 09-02-2014 03:09 PM
    • Replies: 4
    • Views: 401
    09-07-2014, 04:32 PM Go to last post
  14. EXT_shader_framebuffer_fetch - On desktop?

    Started by Ed Daenar, 08-24-2014 07:34 AM
    • Replies: 3
    • Views: 465
    08-28-2014, 06:11 PM Go to last post
  15. Question OSX 4.1 Core Profile Draw Issue

    Started by paultech, 09-06-2014 12:36 PM
    • Replies: 3
    • Views: 316
    09-06-2014, 02:41 PM Go to last post
    • Replies: 3
    • Views: 269
    09-16-2014, 06:14 AM Go to last post
  16. The point of shadow samplers vs regular samplers

    Started by mlfarrell, 08-12-2014 02:23 PM
    • Replies: 2
    • Views: 501
    08-24-2014, 07:10 AM Go to last post
    • Replies: 2
    • Views: 310
    08-27-2014, 10:10 AM Go to last post
    • Replies: 2
    • Views: 394
    08-29-2014, 02:11 AM Go to last post
  17. Multisampling vs. double-sized FBO

    Started by Yandersen, 08-30-2014 02:54 PM
    • Replies: 2
    • Views: 334
    08-31-2014, 05:11 AM Go to last post
  18. Problem rendering Q3 BSP Maps

    Started by Alberto García, 09-11-2014 05:11 AM
    • Replies: 2
    • Views: 285
    09-11-2014, 07:33 AM Go to last post
    • Replies: 2
    • Views: 195
    09-12-2014, 11:42 AM Go to last post
  19. NVIDIA Maxwell texturing performance

    Started by Aleksandar, 09-13-2014 05:24 AM
    • Replies: 2
    • Views: 297
    09-15-2014, 02:59 AM Go to last post

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