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  1. 05-31-2012
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Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. Problem rendering Q3 BSP Maps

    Started by Alberto García, 09-11-2014 05:11 AM
    • Replies: 2
    • Views: 280
    09-11-2014, 07:33 AM Go to last post
  2. NVIDIA Maxwell texturing performance

    Started by Aleksandar, 09-13-2014 05:24 AM
    • Replies: 2
    • Views: 283
    09-15-2014, 02:59 AM Go to last post
  3. What actually does GL_RASTERIZER_DISCARD

    Started by Aleksandar, 09-16-2014 03:33 AM
    • Replies: 6
    • Views: 326
    Today, 06:35 AM Go to last post
  4. OpenGL sRGB framebuffer oddity

    Started by Chris_F, 09-15-2014 12:00 PM
    • Replies: 1
    • Views: 192
    Yesterday, 05:48 PM Go to last post
  5. Implement Unity Transform.LookAt function.

    Started by Darkpower, 09-02-2014 02:11 PM
    • Replies: 1
    • Views: 239
    09-02-2014, 02:39 PM Go to last post
  6. Water reflection.

    Started by Darkpower, 09-13-2014 01:12 PM
    • Replies: 0
    • Views: 177
    09-13-2014, 01:12 PM Go to last post
    • Replies: 4
    • Views: 387
    08-29-2014, 07:36 AM Go to last post
  7. Load and display a video stream in openGL

    Started by Doctor100, 08-25-2014 07:47 AM
    opengl
    • Replies: 0
    • Views: 292
    08-25-2014, 07:47 AM Go to last post
    • Replies: 0
    • Views: 216
    09-01-2014, 11:48 PM Go to last post
  8. EXT_shader_framebuffer_fetch - On desktop?

    Started by Ed Daenar, 08-24-2014 07:34 AM
    • Replies: 3
    • Views: 453
    08-28-2014, 06:11 PM Go to last post
    • Replies: 0
    • Views: 237
    09-01-2014, 04:29 PM Go to last post
  9. When exactly does glBeginQuery set the counter to zero?

    Started by FrankBoltzmann, 08-29-2014 08:43 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,146
    09-08-2014, 10:23 AM Go to last post
  10. Bicubic cubemap filtering

    Started by FranzderBauer, 09-02-2014 03:09 PM
    • Replies: 4
    • Views: 390
    09-07-2014, 04:32 PM Go to last post
  11. Chunked LoD cracks

    Started by glararan, 06-28-2014 03:59 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,050
    08-24-2014, 08:16 AM Go to last post
    • Replies: 9
    • Views: 635
    09-15-2014, 12:07 PM Go to last post
  12. Preparing data for instanced rendering

    Started by jmakitalo, 09-17-2014 05:43 AM
    • Replies: 1
    • Views: 194
    09-18-2014, 12:23 PM Go to last post
  13. Frequent GL_OUT_OF_MEMORY errors

    Started by JoshKlint, 09-13-2014 09:36 AM
    • Replies: 5
    • Views: 361
    09-16-2014, 03:55 PM Go to last post
    • Replies: 2
    • Views: 188
    09-12-2014, 11:42 AM Go to last post
  14. How to create a camera to a 3D (game)

    Started by Kalir44, 09-06-2014 01:26 AM
    • Replies: 8
    • Views: 639
    09-17-2014, 09:38 AM Go to last post
    • Replies: 2
    • Views: 304
    08-27-2014, 10:10 AM Go to last post
  15. The point of shadow samplers vs regular samplers

    Started by mlfarrell, 08-12-2014 02:23 PM
    • Replies: 2
    • Views: 498
    08-24-2014, 07:10 AM Go to last post
    • Replies: 3
    • Views: 256
    09-16-2014, 06:14 AM Go to last post
  16. Question OSX 4.1 Core Profile Draw Issue

    Started by paultech, 09-06-2014 12:36 PM
    • Replies: 3
    • Views: 312
    09-06-2014, 02:41 PM Go to last post
    • Replies: 0
    • Views: 184
    09-05-2014, 12:10 PM Go to last post
  17. Storing normalized linear depth?

    Started by raga34, 09-16-2014 03:07 AM
    calyx, deferred, depth, g-buffer, position reconstruction
    • Replies: 8
    • Views: 361
    Yesterday, 05:32 PM Go to last post

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