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  1. 05-31-2012
    Views:
    21,939
Threads 1 to 24 of 24

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. Graphics disappear under certain geometries.

    Started by JamesDean, 06-26-2014 05:12 PM
    • Replies: 2
    • Views: 405
    06-27-2014, 10:22 AM Go to last post
    • Replies: 2
    • Views: 423
    06-27-2014, 04:27 PM Go to last post
    • Replies: 2
    • Views: 398
    06-27-2014, 07:00 PM Go to last post
  2. Bouncing lights problem during animation

    Started by vitaminP21, 06-24-2014 11:14 AM
    • Replies: 8
    • Views: 993
    06-28-2014, 07:02 PM Go to last post
  3. Chunked LoD cracks

    Started by glararan, 06-28-2014 03:59 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,149
    07-02-2014, 04:05 AM Go to last post
    • Replies: 1
    • Views: 408
    07-02-2014, 08:24 AM Go to last post
  4. gl_VertexID and *BaseVertex

    Started by grisha, 07-02-2014 10:16 AM
    basevertex, gl_vertexid
    • Replies: 1
    • Views: 352
    07-02-2014, 10:37 AM Go to last post
    • Replies: 7
    • Views: 821
    07-02-2014, 11:41 AM Go to last post
  5. 2 questions: VAO and geometry shaders

    Started by DarioCiao!, 07-05-2014 04:18 AM
    • Replies: 4
    • Views: 421
    07-05-2014, 04:06 PM Go to last post
  6. GLTypes header

    Started by DarioCiao!, 07-08-2014 04:36 AM
    • Replies: 0
    • Views: 269
    07-08-2014, 04:36 AM Go to last post
  7. Shadow Map field of view

    Started by mchartings, 07-05-2014 09:43 AM
    • Replies: 6
    • Views: 645
    07-08-2014, 05:31 AM Go to last post
  8. Bad multi GPU performance scaling

    Started by TomSka, 06-30-2014 04:51 AM
    • Replies: 4
    • Views: 625
    07-08-2014, 11:35 PM Go to last post
  9. Question Terrain elevation using opengl

    Started by jittu.220295@gmail.com, 07-09-2014 04:26 AM
    • Replies: 1
    • Views: 245
    07-09-2014, 06:30 AM Go to last post
  10. Obtaining backbuffer of entire monitor

    Started by murrdpirate, 07-09-2014 07:36 AM
    • Replies: 2
    • Views: 349
    07-09-2014, 11:34 AM Go to last post
  11. VAO framerate issues

    Started by etienne85, 06-29-2014 03:08 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 1,594
    07-10-2014, 03:14 PM Go to last post
  12. Dual paraboloid map issues.

    Started by GFXNightmare, 07-13-2014 01:56 AM
    • Replies: 0
    • Views: 192
    07-13-2014, 01:56 AM Go to last post
  13. Multiple frames blending

    Started by maik06, 07-14-2014 04:26 AM
    • Replies: 4
    • Views: 420
    07-15-2014, 04:42 AM Go to last post
  14. Load a Texture With SDL

    Started by BLooDBuRNiNG, 07-19-2014 04:12 AM
    • Replies: 1
    • Views: 242
    07-19-2014, 05:31 AM Go to last post
  15. glTexturePageCommitmentEXT problem

    Started by foreigner, 07-22-2014 12:51 AM
    • Replies: 0
    • Views: 107
    07-22-2014, 12:51 AM Go to last post
  16. Separate VBO and BaseVertex

    Started by Sagaceil, 07-21-2014 03:54 PM
    basevertex, indices, pointer, vbo
    • Replies: 2
    • Views: 162
    07-22-2014, 01:41 AM Go to last post
    • Replies: 0
    • Views: 99
    07-22-2014, 12:13 PM Go to last post
    • Replies: 1
    • Views: 164
    07-23-2014, 01:55 AM Go to last post
  17. Multiple windows

    Started by dukey, 07-07-2014 03:00 PM
    • Replies: 5
    • Views: 398
    07-24-2014, 04:37 AM Go to last post
  18. FBOs and Viewports

    Started by FrankBoltzmann, 07-13-2014 05:01 PM
    • Replies: 2
    • Views: 323
    Yesterday, 05:40 PM Go to last post

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