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Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. What actually does GL_RASTERIZER_DISCARD

    Started by Aleksandar, 09-16-2014 03:33 AM
    • Replies: 6
    • Views: 380
    09-20-2014, 06:35 AM Go to last post
  2. OpenGL sRGB framebuffer oddity

    Started by Chris_F, 09-15-2014 12:00 PM
    • Replies: 1
    • Views: 225
    09-19-2014, 05:48 PM Go to last post
  3. Storing normalized linear depth?

    Started by raga34, 09-16-2014 03:07 AM
    calyx, deferred, depth, g-buffer, position reconstruction
    • Replies: 8
    • Views: 404
    09-19-2014, 05:32 PM Go to last post
  4. Preparing data for instanced rendering

    Started by jmakitalo, 09-17-2014 05:43 AM
    • Replies: 1
    • Views: 221
    09-18-2014, 12:23 PM Go to last post
    • Replies: 1
    • Views: 196
    09-18-2014, 12:12 AM Go to last post
  5. How to create a camera to a 3D (game)

    Started by Kalir44, 09-06-2014 01:26 AM
    • Replies: 8
    • Views: 666
    09-17-2014, 09:38 AM Go to last post
  6. Screen Space Reflection Problem

    Started by skul3r, 09-16-2014 10:06 AM
    • Replies: 1
    • Views: 208
    09-16-2014, 10:36 PM Go to last post
  7. Frequent GL_OUT_OF_MEMORY errors

    Started by JoshKlint, 09-13-2014 09:36 AM
    • Replies: 5
    • Views: 376
    09-16-2014, 03:55 PM Go to last post
    • Replies: 3
    • Views: 270
    09-16-2014, 06:14 AM Go to last post
    • Replies: 9
    • Views: 669
    09-15-2014, 12:07 PM Go to last post
  8. NVIDIA Maxwell texturing performance

    Started by Aleksandar, 09-13-2014 05:24 AM
    • Replies: 2
    • Views: 298
    09-15-2014, 02:59 AM Go to last post
  9. Dual paraboloid shadow mapping confusion

    Started by raga34, 09-14-2014 04:17 AM
    • Replies: 1
    • Views: 170
    09-14-2014, 05:43 AM Go to last post
  10. Water reflection.

    Started by Darkpower, 09-13-2014 01:12 PM
    • Replies: 0
    • Views: 188
    09-13-2014, 01:12 PM Go to last post
  11. Code Organization

    Started by Ruggero Visitnin, 09-11-2014 12:05 PM
    • Replies: 6
    • Views: 422
    09-12-2014, 11:47 AM Go to last post
    • Replies: 2
    • Views: 197
    09-12-2014, 11:42 AM Go to last post
  12. Problem rendering Q3 BSP Maps

    Started by Alberto García, 09-11-2014 05:11 AM
    • Replies: 2
    • Views: 286
    09-11-2014, 07:33 AM Go to last post
  13. some explanations about textures

    Started by Ruggero Visitnin, 09-07-2014 08:48 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 719
    09-09-2014, 09:08 AM Go to last post
  14. When exactly does glBeginQuery set the counter to zero?

    Started by FrankBoltzmann, 08-29-2014 08:43 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,172
    09-08-2014, 10:23 AM Go to last post
  15. model textures being redirected to font textures

    Started by Tcll5850, 02-28-2014 10:53 AM
    • Replies: 7
    • Views: 1,470
    09-07-2014, 09:43 PM Go to last post
  16. Bicubic cubemap filtering

    Started by FranzderBauer, 09-02-2014 03:09 PM
    • Replies: 4
    • Views: 401
    09-07-2014, 04:32 PM Go to last post
  17. Question OSX 4.1 Core Profile Draw Issue

    Started by paultech, 09-06-2014 12:36 PM
    • Replies: 3
    • Views: 321
    09-06-2014, 02:41 PM Go to last post
  18. Separate Shader Objects

    Started by sylvia9126, 08-29-2014 12:30 AM
    • Replies: 6
    • Views: 561
    09-06-2014, 07:39 AM Go to last post
    • Replies: 0
    • Views: 196
    09-05-2014, 12:10 PM Go to last post
  19. Implement Unity Transform.LookAt function.

    Started by Darkpower, 09-02-2014 02:11 PM
    • Replies: 1
    • Views: 247
    09-02-2014, 02:39 PM Go to last post
    • Replies: 0
    • Views: 225
    09-01-2014, 11:48 PM Go to last post

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