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  1. 05-31-2012
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Forum: OpenGL coding: beginners

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  1. Question 3D models and textures loading

    Started by Doubstract, 04-15-2014 07:56 AM
    • Replies: 1
    • Views: 153
    04-15-2014, 06:09 PM Go to last post
  2. A vector of arbitrary length as a uniform

    Started by nbdspcl, 04-17-2014 11:37 AM
    uniform
    • Replies: 2
    • Views: 120
    04-17-2014, 03:27 PM Go to last post
    • Replies: 0
    • Views: 139
    03-28-2014, 01:34 AM Go to last post
  3. arcsynthesis tutorial

    Started by Stranglerfish, 03-22-2014 10:07 AM
    • Replies: 0
    • Views: 193
    03-22-2014, 10:07 AM Go to last post
  4. basic fbo issue

    Started by sajis997, 04-09-2014 07:09 AM
    • Replies: 1
    • Views: 153
    04-09-2014, 08:46 AM Go to last post
  5. basic texturing

    Started by sajis997, 03-29-2014 05:59 AM
    • Replies: 4
    • Views: 300
    03-30-2014, 04:46 AM Go to last post
  6. basic vertex shader

    Started by sajis997, 04-13-2014 01:27 AM
    • Replies: 1
    • Views: 185
    04-13-2014, 02:42 AM Go to last post
  7. Blended lines do not look as expected

    Started by esapir, 03-31-2014 07:13 AM
    • Replies: 5
    • Views: 276
    04-01-2014, 01:16 AM Go to last post
    • Replies: 0
    • Views: 97
    04-17-2014, 07:32 PM Go to last post
    • Replies: 0
    • Views: 127
    04-09-2014, 03:39 AM Go to last post
  8. Cascaded shadow mapping and GL_TEXTURE_2D_ARRAY?

    Started by TheKaiser, 02-21-2014 07:17 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,125
    03-23-2014, 12:51 PM Go to last post
  9. Cascaded shadow mapping and split values

    Started by TheKaiser, 04-14-2014 04:29 AM
    • Replies: 8
    • Views: 344
    04-17-2014, 03:00 PM Go to last post
    • Replies: 0
    • Views: 161
    03-22-2014, 11:22 PM Go to last post
  10. Color doesn't change

    Started by bansgoo, 04-13-2014 05:35 AM
    • Replies: 2
    • Views: 200
    04-15-2014, 02:42 PM Go to last post
  11. Compute between two textures with different size

    Started by happygygt, 04-17-2014 12:28 AM
    • Replies: 0
    • Views: 96
    04-17-2014, 12:28 AM Go to last post
  12. Compute shader and barrier

    Started by __bob__, 03-18-2014 10:05 AM
    • Replies: 1
    • Views: 320
    03-21-2014, 06:55 AM Go to last post
  13. Correct Parameter For glBlendFunc Function

    Started by susanne, 03-20-2014 01:14 PM
    • Replies: 6
    • Views: 403
    03-20-2014, 02:00 PM Go to last post
  14. deleting only larger mipmap levels from a texture

    Started by eulauser, 03-25-2014 02:08 AM
    • Replies: 2
    • Views: 233
    03-29-2014, 08:23 PM Go to last post
  15. Depth Test

    Started by debonair, 03-22-2014 11:27 AM
    • Replies: 4
    • Views: 377
    03-24-2014, 07:10 PM Go to last post
  16. draw line, line-size ... opengl 3.3 ?

    Started by CarstenT, 03-26-2014 02:51 AM
    • Replies: 2
    • Views: 244
    03-28-2014, 07:19 AM Go to last post
    • Replies: 1
    • Views: 104
    04-17-2014, 06:06 PM Go to last post
  17. Smile Drawing bitmaps to the screen

    Started by Dugbrige, 04-14-2014 09:19 PM
    • Replies: 2
    • Views: 172
    04-15-2014, 02:02 AM Go to last post
  18. Drawing smoothly connected lines with width

    Started by esapir, 03-21-2014 05:29 AM
    • Replies: 2
    • Views: 342
    03-21-2014, 07:03 PM Go to last post
  19. Drawing to background frame buffer

    Started by paradoxresolved, 02-24-2014 12:41 PM
    • Replies: 4
    • Views: 525
    03-26-2014, 12:41 PM Go to last post
  20. eye coord to texture coord

    Started by driver, 04-16-2014 07:49 AM
    coordinate conversion, fragment shader
    • Replies: 1
    • Views: 116
    04-16-2014, 12:23 PM Go to last post

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