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  1. 05-31-2012
    Views:
    23,219
Threads 1 to 12 of 12

Forum: OpenGL Shading Language

Discussion about the OpenGL Shading Language and related ARB extensions

  1. Arbitrary fragment pattern

    Started by shuiying, 08-23-2014 09:57 AM
    • Replies: 6
    • Views: 363
    Yesterday, 08:17 AM Go to last post
    • Replies: 2
    • Views: 113
    08-28-2014, 05:49 AM Go to last post
    • Replies: 4
    • Views: 682
    08-01-2014, 07:39 AM Go to last post
    • Replies: 0
    • Views: 304
    08-01-2014, 07:18 AM Go to last post
  2. How to send vertex color to vertex shader?

    Started by ddguan, 07-29-2014 07:21 PM
    • Replies: 4
    • Views: 591
    08-01-2014, 07:12 PM Go to last post
  3. Question Inconsistent negated if-statement outcome

    Started by _x57_, 08-25-2014 01:58 PM
    • Replies: 2
    • Views: 162
    08-26-2014, 02:57 AM Go to last post
  4. is there some ide available for glsl developping?

    Started by fla888, 08-03-2014 03:56 PM
    • Replies: 2
    • Views: 514
    08-04-2014, 12:15 PM Go to last post
  5. Length of ray under/above water

    Started by STTrife, 08-11-2014 07:20 AM
    • Replies: 1
    • Views: 324
    08-12-2014, 01:28 PM Go to last post
  6. Mat4x3 Uniform Registers?

    Started by xerzi, 08-10-2014 12:03 AM
    • Replies: 1
    • Views: 260
    08-10-2014, 02:50 PM Go to last post
  7. Normals using dFdx and dFdy

    Started by STTrife, 08-10-2014 08:54 AM
    • Replies: 4
    • Views: 399
    08-11-2014, 05:27 AM Go to last post
  8. Polar coordinates in texture2D

    Started by Mukund, 08-16-2014 12:04 AM
    • Replies: 5
    • Views: 432
    08-20-2014, 11:54 AM Go to last post
  9. Sampler behaving differently on my laptop

    Started by Vorril, 08-12-2014 01:54 AM
    • Replies: 0
    • Views: 206
    08-12-2014, 01:54 AM Go to last post

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